- 引入 UnityGameFramework

- 使用 Luban 替代原来的 UGF 的数据表
This commit is contained in:
huangjun
2026-08-30 18:08:55 +08:00
parent 42ad134759
commit 92bf3e9097
1925 changed files with 362268 additions and 4859 deletions
@@ -0,0 +1,41 @@
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework.Entity;
using UnityEngine;
namespace UnityGameFramework.Runtime
{
/// <summary>
/// 实体辅助器基类。
/// </summary>
public abstract class EntityHelperBase : MonoBehaviour, IEntityHelper
{
/// <summary>
/// 实例化实体。
/// </summary>
/// <param name="entityAsset">要实例化的实体资源。</param>
/// <returns>实例化后的实体。</returns>
public abstract object InstantiateEntity(object entityAsset);
/// <summary>
/// 创建实体。
/// </summary>
/// <param name="entityInstance">实体实例。</param>
/// <param name="entityGroup">实体所属的实体组。</param>
/// <param name="userData">用户自定义数据。</param>
/// <returns>实体。</returns>
public abstract IEntity CreateEntity(object entityInstance, IEntityGroup entityGroup, object userData);
/// <summary>
/// 释放实体。
/// </summary>
/// <param name="entityAsset">要释放的实体资源。</param>
/// <param name="entityInstance">要释放的实体实例。</param>
public abstract void ReleaseEntity(object entityAsset, object entityInstance);
}
}