- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework.Entity;
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using UnityEngine;
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namespace UnityGameFramework.Runtime
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{
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/// <summary>
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/// 实体辅助器基类。
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/// </summary>
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public abstract class EntityHelperBase : MonoBehaviour, IEntityHelper
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{
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/// <summary>
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/// 实例化实体。
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/// </summary>
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/// <param name="entityAsset">要实例化的实体资源。</param>
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/// <returns>实例化后的实体。</returns>
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public abstract object InstantiateEntity(object entityAsset);
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/// <summary>
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/// 创建实体。
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/// </summary>
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/// <param name="entityInstance">实体实例。</param>
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/// <param name="entityGroup">实体所属的实体组。</param>
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/// <param name="userData">用户自定义数据。</param>
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/// <returns>实体。</returns>
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public abstract IEntity CreateEntity(object entityInstance, IEntityGroup entityGroup, object userData);
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/// <summary>
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/// 释放实体。
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/// </summary>
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/// <param name="entityAsset">要释放的实体资源。</param>
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/// <param name="entityInstance">要释放的实体实例。</param>
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public abstract void ReleaseEntity(object entityAsset, object entityInstance);
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}
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}
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