- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
This commit is contained in:
@@ -0,0 +1,157 @@
|
||||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
using GameFramework;
|
||||
using GameFramework.Event;
|
||||
using System;
|
||||
|
||||
namespace UnityGameFramework.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// 显示实体时加载依赖资源事件。
|
||||
/// </summary>
|
||||
public sealed class ShowEntityDependencyAssetEventArgs : GameEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// 显示实体时加载依赖资源事件编号。
|
||||
/// </summary>
|
||||
public static readonly int EventId = typeof(ShowEntityDependencyAssetEventArgs).GetHashCode();
|
||||
|
||||
/// <summary>
|
||||
/// 初始化显示实体时加载依赖资源事件的新实例。
|
||||
/// </summary>
|
||||
public ShowEntityDependencyAssetEventArgs()
|
||||
{
|
||||
EntityId = 0;
|
||||
EntityLogicType = null;
|
||||
EntityAssetName = null;
|
||||
EntityGroupName = null;
|
||||
DependencyAssetName = null;
|
||||
LoadedCount = 0;
|
||||
TotalCount = 0;
|
||||
UserData = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取显示实体时加载依赖资源事件编号。
|
||||
/// </summary>
|
||||
public override int Id
|
||||
{
|
||||
get
|
||||
{
|
||||
return EventId;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取实体编号。
|
||||
/// </summary>
|
||||
public int EntityId
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取实体逻辑类型。
|
||||
/// </summary>
|
||||
public Type EntityLogicType
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取实体资源名称。
|
||||
/// </summary>
|
||||
public string EntityAssetName
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取实体组名称。
|
||||
/// </summary>
|
||||
public string EntityGroupName
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取被加载的依赖资源名称。
|
||||
/// </summary>
|
||||
public string DependencyAssetName
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取当前已加载依赖资源数量。
|
||||
/// </summary>
|
||||
public int LoadedCount
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取总共加载依赖资源数量。
|
||||
/// </summary>
|
||||
public int TotalCount
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取用户自定义数据。
|
||||
/// </summary>
|
||||
public object UserData
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建显示实体时加载依赖资源事件。
|
||||
/// </summary>
|
||||
/// <param name="e">内部事件。</param>
|
||||
/// <returns>创建的显示实体时加载依赖资源事件。</returns>
|
||||
public static ShowEntityDependencyAssetEventArgs Create(GameFramework.Entity.ShowEntityDependencyAssetEventArgs e)
|
||||
{
|
||||
ShowEntityInfo showEntityInfo = (ShowEntityInfo)e.UserData;
|
||||
ShowEntityDependencyAssetEventArgs showEntityDependencyAssetEventArgs = ReferencePool.Acquire<ShowEntityDependencyAssetEventArgs>();
|
||||
showEntityDependencyAssetEventArgs.EntityId = e.EntityId;
|
||||
showEntityDependencyAssetEventArgs.EntityLogicType = showEntityInfo.EntityLogicType;
|
||||
showEntityDependencyAssetEventArgs.EntityAssetName = e.EntityAssetName;
|
||||
showEntityDependencyAssetEventArgs.EntityGroupName = e.EntityGroupName;
|
||||
showEntityDependencyAssetEventArgs.DependencyAssetName = e.DependencyAssetName;
|
||||
showEntityDependencyAssetEventArgs.LoadedCount = e.LoadedCount;
|
||||
showEntityDependencyAssetEventArgs.TotalCount = e.TotalCount;
|
||||
showEntityDependencyAssetEventArgs.UserData = showEntityInfo.UserData;
|
||||
return showEntityDependencyAssetEventArgs;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清理显示实体时加载依赖资源事件。
|
||||
/// </summary>
|
||||
public override void Clear()
|
||||
{
|
||||
EntityId = 0;
|
||||
EntityLogicType = null;
|
||||
EntityAssetName = null;
|
||||
EntityGroupName = null;
|
||||
DependencyAssetName = null;
|
||||
LoadedCount = 0;
|
||||
TotalCount = 0;
|
||||
UserData = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user