- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
This commit is contained in:
+119
@@ -0,0 +1,119 @@
|
||||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
using GameFramework;
|
||||
using GameFramework.Event;
|
||||
|
||||
namespace UnityGameFramework.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// 加载字典时加载依赖资源事件。
|
||||
/// </summary>
|
||||
public sealed class LoadDictionaryDependencyAssetEventArgs : GameEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// 加载字典时加载依赖资源事件编号。
|
||||
/// </summary>
|
||||
public static readonly int EventId = typeof(LoadDictionaryDependencyAssetEventArgs).GetHashCode();
|
||||
|
||||
/// <summary>
|
||||
/// 初始化加载字典时加载依赖资源事件的新实例。
|
||||
/// </summary>
|
||||
public LoadDictionaryDependencyAssetEventArgs()
|
||||
{
|
||||
DictionaryAssetName = null;
|
||||
DependencyAssetName = null;
|
||||
LoadedCount = 0;
|
||||
TotalCount = 0;
|
||||
UserData = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取加载字典时加载依赖资源事件编号。
|
||||
/// </summary>
|
||||
public override int Id
|
||||
{
|
||||
get
|
||||
{
|
||||
return EventId;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取字典资源名称。
|
||||
/// </summary>
|
||||
public string DictionaryAssetName
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取被加载的依赖资源名称。
|
||||
/// </summary>
|
||||
public string DependencyAssetName
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取当前已加载依赖资源数量。
|
||||
/// </summary>
|
||||
public int LoadedCount
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取总共加载依赖资源数量。
|
||||
/// </summary>
|
||||
public int TotalCount
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取用户自定义数据。
|
||||
/// </summary>
|
||||
public object UserData
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建加载字典时加载依赖资源事件。
|
||||
/// </summary>
|
||||
/// <param name="e">内部事件。</param>
|
||||
/// <returns>创建的加载字典时加载依赖资源事件。</returns>
|
||||
public static LoadDictionaryDependencyAssetEventArgs Create(ReadDataDependencyAssetEventArgs e)
|
||||
{
|
||||
LoadDictionaryDependencyAssetEventArgs loadDictionaryDependencyAssetEventArgs = ReferencePool.Acquire<LoadDictionaryDependencyAssetEventArgs>();
|
||||
loadDictionaryDependencyAssetEventArgs.DictionaryAssetName = e.DataAssetName;
|
||||
loadDictionaryDependencyAssetEventArgs.DependencyAssetName = e.DependencyAssetName;
|
||||
loadDictionaryDependencyAssetEventArgs.LoadedCount = e.LoadedCount;
|
||||
loadDictionaryDependencyAssetEventArgs.TotalCount = e.TotalCount;
|
||||
loadDictionaryDependencyAssetEventArgs.UserData = e.UserData;
|
||||
return loadDictionaryDependencyAssetEventArgs;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清理加载字典时加载依赖资源事件。
|
||||
/// </summary>
|
||||
public override void Clear()
|
||||
{
|
||||
DictionaryAssetName = null;
|
||||
DependencyAssetName = null;
|
||||
LoadedCount = 0;
|
||||
TotalCount = 0;
|
||||
UserData = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user