- 引入 UnityGameFramework

- 使用 Luban 替代原来的 UGF 的数据表
This commit is contained in:
huangjun
2026-08-30 18:08:55 +08:00
parent 42ad134759
commit 92bf3e9097
1925 changed files with 362268 additions and 4859 deletions
@@ -0,0 +1,40 @@
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework.Resource;
using UnityEngine;
namespace UnityGameFramework.Runtime
{
/// <summary>
/// 资源辅助器基类。
/// </summary>
public abstract class ResourceHelperBase : MonoBehaviour, IResourceHelper
{
/// <summary>
/// 直接从指定文件路径加载数据流。
/// </summary>
/// <param name="fileUri">文件路径。</param>
/// <param name="loadBytesCallbacks">加载数据流回调函数集。</param>
/// <param name="userData">用户自定义数据。</param>
public abstract void LoadBytes(string fileUri, LoadBytesCallbacks loadBytesCallbacks, object userData);
/// <summary>
/// 卸载场景。
/// </summary>
/// <param name="sceneAssetName">场景资源名称。</param>
/// <param name="unloadSceneCallbacks">卸载场景回调函数集。</param>
/// <param name="userData">用户自定义数据。</param>
public abstract void UnloadScene(string sceneAssetName, UnloadSceneCallbacks unloadSceneCallbacks, object userData);
/// <summary>
/// 释放资源。
/// </summary>
/// <param name="objectToRelease">要释放的资源。</param>
public abstract void Release(object objectToRelease);
}
}