- 引入 UnityGameFramework

- 使用 Luban 替代原来的 UGF 的数据表
This commit is contained in:
huangjun
2026-08-30 18:08:55 +08:00
parent 42ad134759
commit 92bf3e9097
1925 changed files with 362268 additions and 4859 deletions
@@ -0,0 +1,35 @@
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework;
namespace UnityGameFramework.Runtime
{
/// <summary>
/// 默认游戏配置序列化器。
/// </summary>
public sealed class DefaultSettingSerializer : GameFrameworkSerializer<DefaultSetting>
{
private static readonly byte[] Header = new byte[] { (byte)'G', (byte)'F', (byte)'S' };
/// <summary>
/// 初始化默认游戏配置序列化器的新实例。
/// </summary>
public DefaultSettingSerializer()
{
}
/// <summary>
/// 获取默认游戏配置头标识。
/// </summary>
/// <returns>默认游戏配置头标识。</returns>
protected override byte[] GetHeader()
{
return Header;
}
}
}