- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework;
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namespace UnityGameFramework.Runtime
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{
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/// <summary>
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/// 默认游戏配置序列化器。
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/// </summary>
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public sealed class DefaultSettingSerializer : GameFrameworkSerializer<DefaultSetting>
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{
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private static readonly byte[] Header = new byte[] { (byte)'G', (byte)'F', (byte)'S' };
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/// <summary>
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/// 初始化默认游戏配置序列化器的新实例。
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/// </summary>
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public DefaultSettingSerializer()
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{
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}
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/// <summary>
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/// 获取默认游戏配置头标识。
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/// </summary>
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/// <returns>默认游戏配置头标识。</returns>
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protected override byte[] GetHeader()
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{
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return Header;
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}
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}
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}
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