- 引入 UnityGameFramework

- 使用 Luban 替代原来的 UGF 的数据表
This commit is contained in:
huangjun
2026-08-30 18:08:55 +08:00
parent 42ad134759
commit 92bf3e9097
1925 changed files with 362268 additions and 4859 deletions
@@ -0,0 +1,37 @@
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework.Sound;
using UnityEngine;
using UnityEngine.Audio;
namespace UnityGameFramework.Runtime
{
/// <summary>
/// 声音组辅助器基类。
/// </summary>
public abstract class SoundGroupHelperBase : MonoBehaviour, ISoundGroupHelper
{
[SerializeField]
private AudioMixerGroup m_AudioMixerGroup = null;
/// <summary>
/// 获取或设置声音组辅助器所在的混音组。
/// </summary>
public AudioMixerGroup AudioMixerGroup
{
get
{
return m_AudioMixerGroup;
}
set
{
m_AudioMixerGroup = value;
}
}
}
}