- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework;
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using GameFramework.Event;
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using GameFramework.UI;
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namespace UnityGameFramework.Runtime
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{
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/// <summary>
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/// 关闭界面完成事件。
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/// </summary>
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public sealed class CloseUIFormCompleteEventArgs : GameEventArgs
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{
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/// <summary>
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/// 关闭界面完成事件编号。
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/// </summary>
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public static readonly int EventId = typeof(CloseUIFormCompleteEventArgs).GetHashCode();
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/// <summary>
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/// 初始化关闭界面完成事件的新实例。
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/// </summary>
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public CloseUIFormCompleteEventArgs()
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{
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SerialId = 0;
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UIFormAssetName = null;
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UIGroup = null;
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UserData = null;
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}
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/// <summary>
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/// 获取关闭界面完成事件编号。
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/// </summary>
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public override int Id
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{
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get
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{
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return EventId;
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}
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}
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/// <summary>
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/// 获取界面序列编号。
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/// </summary>
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public int SerialId
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{
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get;
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private set;
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}
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/// <summary>
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/// 获取界面资源名称。
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/// </summary>
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public string UIFormAssetName
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{
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get;
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private set;
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}
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/// <summary>
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/// 获取界面所属的界面组。
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/// </summary>
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public IUIGroup UIGroup
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{
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get;
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private set;
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}
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/// <summary>
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/// 获取用户自定义数据。
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/// </summary>
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public object UserData
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{
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get;
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private set;
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}
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/// <summary>
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/// 创建关闭界面完成事件。
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/// </summary>
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/// <param name="e">内部事件。</param>
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/// <returns>创建的关闭界面完成事件。</returns>
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public static CloseUIFormCompleteEventArgs Create(GameFramework.UI.CloseUIFormCompleteEventArgs e)
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{
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CloseUIFormCompleteEventArgs closeUIFormCompleteEventArgs = ReferencePool.Acquire<CloseUIFormCompleteEventArgs>();
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closeUIFormCompleteEventArgs.SerialId = e.SerialId;
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closeUIFormCompleteEventArgs.UIFormAssetName = e.UIFormAssetName;
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closeUIFormCompleteEventArgs.UIGroup = e.UIGroup;
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closeUIFormCompleteEventArgs.UserData = e.UserData;
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return closeUIFormCompleteEventArgs;
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}
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/// <summary>
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/// 清理关闭界面完成事件。
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/// </summary>
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public override void Clear()
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{
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SerialId = 0;
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UIFormAssetName = null;
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UIGroup = null;
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UserData = null;
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}
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}
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}
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