- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework.UI;
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using UnityEngine;
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namespace UnityGameFramework.Runtime
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{
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/// <summary>
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/// 默认界面辅助器。
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/// </summary>
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public class DefaultUIFormHelper : UIFormHelperBase
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{
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private ResourceComponent m_ResourceComponent = null;
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/// <summary>
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/// 实例化界面。
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/// </summary>
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/// <param name="uiFormAsset">要实例化的界面资源。</param>
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/// <returns>实例化后的界面。</returns>
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public override object InstantiateUIForm(object uiFormAsset)
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{
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return Instantiate((Object)uiFormAsset);
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}
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/// <summary>
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/// 创建界面。
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/// </summary>
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/// <param name="uiFormInstance">界面实例。</param>
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/// <param name="uiGroup">界面所属的界面组。</param>
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/// <param name="userData">用户自定义数据。</param>
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/// <returns>界面。</returns>
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public override IUIForm CreateUIForm(object uiFormInstance, IUIGroup uiGroup, object userData)
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{
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GameObject gameObject = uiFormInstance as GameObject;
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if (gameObject == null)
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{
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Log.Error("UI form instance is invalid.");
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return null;
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}
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Transform transform = gameObject.transform;
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transform.SetParent(((MonoBehaviour)uiGroup.Helper).transform);
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transform.localScale = Vector3.one;
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return gameObject.GetOrAddComponent<UIForm>();
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}
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/// <summary>
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/// 释放界面。
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/// </summary>
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/// <param name="uiFormAsset">要释放的界面资源。</param>
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/// <param name="uiFormInstance">要释放的界面实例。</param>
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public override void ReleaseUIForm(object uiFormAsset, object uiFormInstance)
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{
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m_ResourceComponent.UnloadAsset(uiFormAsset);
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Destroy((Object)uiFormInstance);
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}
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private void Start()
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{
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m_ResourceComponent = GameEntry.GetComponent<ResourceComponent>();
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if (m_ResourceComponent == null)
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{
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Log.Fatal("Resource component is invalid.");
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return;
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}
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}
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}
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}
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