- 引入 UnityGameFramework

- 使用 Luban 替代原来的 UGF 的数据表
This commit is contained in:
huangjun
2026-08-30 18:08:55 +08:00
parent 42ad134759
commit 92bf3e9097
1925 changed files with 362268 additions and 4859 deletions
@@ -0,0 +1,41 @@
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework.UI;
using UnityEngine;
namespace UnityGameFramework.Runtime
{
/// <summary>
/// 界面辅助器基类。
/// </summary>
public abstract class UIFormHelperBase : MonoBehaviour, IUIFormHelper
{
/// <summary>
/// 实例化界面。
/// </summary>
/// <param name="uiFormAsset">要实例化的界面资源。</param>
/// <returns>实例化后的界面。</returns>
public abstract object InstantiateUIForm(object uiFormAsset);
/// <summary>
/// 创建界面。
/// </summary>
/// <param name="uiFormInstance">界面实例。</param>
/// <param name="uiGroup">界面所属的界面组。</param>
/// <param name="userData">用户自定义数据。</param>
/// <returns>界面。</returns>
public abstract IUIForm CreateUIForm(object uiFormInstance, IUIGroup uiGroup, object userData);
/// <summary>
/// 释放界面。
/// </summary>
/// <param name="uiFormAsset">要释放的界面资源。</param>
/// <param name="uiFormInstance">要释放的界面实例。</param>
public abstract void ReleaseUIForm(object uiFormAsset, object uiFormInstance);
}
}