- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework;
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using UnityEngine;
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namespace UnityGameFramework.Runtime
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{
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/// <summary>
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/// 默认游戏框架日志辅助器。
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/// </summary>
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public class DefaultLogHelper : GameFrameworkLog.ILogHelper
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{
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/// <summary>
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/// 记录日志。
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/// </summary>
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/// <param name="level">日志等级。</param>
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/// <param name="message">日志内容。</param>
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public void Log(GameFrameworkLogLevel level, object message)
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{
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switch (level)
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{
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case GameFrameworkLogLevel.Debug:
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Debug.Log(Utility.Text.Format("<color=#888888>{0}</color>", message));
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break;
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case GameFrameworkLogLevel.Info:
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Debug.Log(message.ToString());
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break;
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case GameFrameworkLogLevel.Warning:
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Debug.LogWarning(message.ToString());
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break;
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case GameFrameworkLogLevel.Error:
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Debug.LogError(message.ToString());
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break;
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default:
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throw new GameFrameworkException(message.ToString());
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}
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}
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}
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}
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