- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework;
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using UnityEngine;
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namespace UnityGameFramework.Runtime
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{
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/// <summary>
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/// 辅助器创建器相关的实用函数。
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/// </summary>
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public static class Helper
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{
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/// <summary>
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/// 创建辅助器。
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/// </summary>
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/// <typeparam name="T">要创建的辅助器类型。</typeparam>
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/// <param name="helperTypeName">要创建的辅助器类型名称。</param>
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/// <param name="customHelper">若要创建的辅助器类型为空时,使用的自定义辅助器类型。</param>
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/// <returns>创建的辅助器。</returns>
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public static T CreateHelper<T>(string helperTypeName, T customHelper) where T : MonoBehaviour
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{
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return CreateHelper(helperTypeName, customHelper, 0);
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}
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/// <summary>
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/// 创建辅助器。
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/// </summary>
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/// <typeparam name="T">要创建的辅助器类型。</typeparam>
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/// <param name="helperTypeName">要创建的辅助器类型名称。</param>
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/// <param name="customHelper">若要创建的辅助器类型为空时,使用的自定义辅助器类型。</param>
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/// <param name="index">要创建的辅助器索引。</param>
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/// <returns>创建的辅助器。</returns>
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public static T CreateHelper<T>(string helperTypeName, T customHelper, int index) where T : MonoBehaviour
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{
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T helper = null;
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if (!string.IsNullOrEmpty(helperTypeName))
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{
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System.Type helperType = Utility.Assembly.GetType(helperTypeName);
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if (helperType == null)
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{
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Log.Warning("Can not find helper type '{0}'.", helperTypeName);
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return null;
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}
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if (!typeof(T).IsAssignableFrom(helperType))
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{
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Log.Warning("Type '{0}' is not assignable from '{1}'.", typeof(T).FullName, helperType.FullName);
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return null;
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}
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helper = (T)new GameObject().AddComponent(helperType);
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}
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else if (customHelper == null)
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{
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Log.Warning("You must set custom helper with '{0}' type first.", typeof(T).FullName);
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return null;
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}
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else if (customHelper.gameObject.InScene())
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{
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helper = index > 0 ? Object.Instantiate(customHelper) : customHelper;
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}
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else
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{
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helper = Object.Instantiate(customHelper);
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}
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return helper;
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}
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}
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}
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