- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework;
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namespace UnityGameFramework.Runtime
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{
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/// <summary>
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/// System.Byte 变量类。
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/// </summary>
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public sealed class VarByte : Variable<byte>
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{
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/// <summary>
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/// 初始化 System.Byte 变量类的新实例。
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/// </summary>
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public VarByte()
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{
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}
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/// <summary>
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/// 从 System.Byte 到 System.Byte 变量类的隐式转换。
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/// </summary>
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/// <param name="value">值。</param>
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public static implicit operator VarByte(byte value)
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{
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VarByte varValue = ReferencePool.Acquire<VarByte>();
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varValue.Value = value;
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return varValue;
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}
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/// <summary>
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/// 从 System.Byte 变量类到 System.Byte 的隐式转换。
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/// </summary>
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/// <param name="value">值。</param>
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public static implicit operator byte(VarByte value)
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{
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return value.Value;
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}
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}
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}
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