- 引入 UnityGameFramework

- 使用 Luban 替代原来的 UGF 的数据表
This commit is contained in:
huangjun
2026-08-30 18:08:55 +08:00
parent 42ad134759
commit 92bf3e9097
1925 changed files with 362268 additions and 4859 deletions
@@ -0,0 +1,45 @@
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework;
using UnityEngine;
namespace UnityGameFramework.Runtime
{
/// <summary>
/// UnityEngine.Quaternion 变量类。
/// </summary>
public sealed class VarQuaternion : Variable<Quaternion>
{
/// <summary>
/// 初始化 UnityEngine.Quaternion 变量类的新实例。
/// </summary>
public VarQuaternion()
{
}
/// <summary>
/// 从 UnityEngine.Quaternion 到 UnityEngine.Quaternion 变量类的隐式转换。
/// </summary>
/// <param name="value">值。</param>
public static implicit operator VarQuaternion(Quaternion value)
{
VarQuaternion varValue = ReferencePool.Acquire<VarQuaternion>();
varValue.Value = value;
return varValue;
}
/// <summary>
/// 从 UnityEngine.Quaternion 变量类到 UnityEngine.Quaternion 的隐式转换。
/// </summary>
/// <param name="value">值。</param>
public static implicit operator Quaternion(VarQuaternion value)
{
return value.Value;
}
}
}