- 引入 UnityGameFramework

- 使用 Luban 替代原来的 UGF 的数据表
This commit is contained in:
huangjun
2026-08-30 18:08:55 +08:00
parent 42ad134759
commit 92bf3e9097
1925 changed files with 362268 additions and 4859 deletions
@@ -0,0 +1,44 @@
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework;
namespace UnityGameFramework.Runtime
{
/// <summary>
/// System.UInt64 变量类。
/// </summary>
public sealed class VarUInt64 : Variable<ulong>
{
/// <summary>
/// 初始化 System.UInt64 变量类的新实例。
/// </summary>
public VarUInt64()
{
}
/// <summary>
/// 从 System.UInt64 到 System.UInt64 变量类的隐式转换。
/// </summary>
/// <param name="value">值。</param>
public static implicit operator VarUInt64(ulong value)
{
VarUInt64 varValue = ReferencePool.Acquire<VarUInt64>();
varValue.Value = value;
return varValue;
}
/// <summary>
/// 从 System.UInt64 变量类到 System.UInt64 的隐式转换。
/// </summary>
/// <param name="value">值。</param>
public static implicit operator ulong(VarUInt64 value)
{
return value.Value;
}
}
}