- 引入 UnityGameFramework

- 使用 Luban 替代原来的 UGF 的数据表
This commit is contained in:
huangjun
2026-08-30 18:08:55 +08:00
parent 42ad134759
commit 92bf3e9097
1925 changed files with 362268 additions and 4859 deletions
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8"?>
<UnityGameFramework>
<ResourceBuilder>
<Settings>
<InternalResourceVersion>1</InternalResourceVersion>
<Platforms>1</Platforms>
<AssetBundleCompression>1</AssetBundleCompression>
<CompressionHelperTypeName>UnityGameFramework.Runtime.DefaultCompressionHelper</CompressionHelperTypeName>
<AdditionalCompressionSelected>True</AdditionalCompressionSelected>
<ForceRebuildAssetBundleSelected>False</ForceRebuildAssetBundleSelected>
<BuildEventHandlerTypeName>SepC.Editor.DefaultBuildEventHandler</BuildEventHandlerTypeName>
<OutputDirectory>
</OutputDirectory>
<OutputPackageSelected>True</OutputPackageSelected>
<OutputFullSelected>True</OutputFullSelected>
<OutputPackedSelected>True</OutputPackedSelected>
</Settings>
</ResourceBuilder>
</UnityGameFramework>