- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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<?xml version="1.0" encoding="UTF-8"?>
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<UnityGameFramework>
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<ResourceBuilder>
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<Settings>
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<InternalResourceVersion>1</InternalResourceVersion>
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<Platforms>1</Platforms>
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<AssetBundleCompression>1</AssetBundleCompression>
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<CompressionHelperTypeName>UnityGameFramework.Runtime.DefaultCompressionHelper</CompressionHelperTypeName>
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<AdditionalCompressionSelected>True</AdditionalCompressionSelected>
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<ForceRebuildAssetBundleSelected>False</ForceRebuildAssetBundleSelected>
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<BuildEventHandlerTypeName>SepC.Editor.DefaultBuildEventHandler</BuildEventHandlerTypeName>
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<OutputDirectory>
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</OutputDirectory>
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<OutputPackageSelected>True</OutputPackageSelected>
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<OutputFullSelected>True</OutputFullSelected>
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<OutputPackedSelected>True</OutputPackedSelected>
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</Settings>
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</ResourceBuilder>
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</UnityGameFramework>
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