- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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<?xml version="1.0" encoding="UTF-8"?>
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<UnityGameFramework>
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<ResourceEditor>
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<Settings>
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<SourceAssetRootPath>Assets/GameMain</SourceAssetRootPath>
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<SourceAssetSearchPaths>
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<SourceAssetSearchPath RelativePath="" />
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</SourceAssetSearchPaths>
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<SourceAssetUnionTypeFilter>t:Scene t:Prefab t:Shader t:Model t:Material t:Texture t:AudioClip t:AnimationClip t:AnimatorController t:Font t:TextAsset t:ScriptableObject</SourceAssetUnionTypeFilter>
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<SourceAssetUnionLabelFilter>l:ResourceInclusive</SourceAssetUnionLabelFilter>
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<SourceAssetExceptTypeFilter>t:Script</SourceAssetExceptTypeFilter>
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<SourceAssetExceptLabelFilter>l:ResourceExclusive</SourceAssetExceptLabelFilter>
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<AssetSorter>Path</AssetSorter>
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</Settings>
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</ResourceEditor>
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</UnityGameFramework>
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