- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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[
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{
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"id": 1001,
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"name": "角色1",
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"initiallyOwned": true,
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"maxHp": 120,
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"maxMp": 40,
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"atk": 14,
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"mat": 6,
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"speed": 12,
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"attackActionId": 1,
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"skillActionId": 101,
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"weaponItemId": 0,
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"armorItemId": 0
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},
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{
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"id": 1002,
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"name": "角色2",
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"initiallyOwned": true,
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"maxHp": 150,
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"maxMp": 30,
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"atk": 12,
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"mat": 5,
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"speed": 8,
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"attackActionId": 1,
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"skillActionId": 102,
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"weaponItemId": 0,
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"armorItemId": 0
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},
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{
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"id": 1003,
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"name": "角色3",
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"initiallyOwned": true,
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"maxHp": 90,
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"maxMp": 80,
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"atk": 6,
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"mat": 16,
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"speed": 10,
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"attackActionId": 1,
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"skillActionId": 103,
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"weaponItemId": 0,
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"armorItemId": 0
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},
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{
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"id": 1004,
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"name": "角色4",
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"initiallyOwned": true,
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"maxHp": 100,
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"maxMp": 50,
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"atk": 11,
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"mat": 9,
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"speed": 16,
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"attackActionId": 1,
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"skillActionId": 104,
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"weaponItemId": 0,
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"armorItemId": 0
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}
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]
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