- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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[
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{
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"id": 10000,
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"assetName": "weapon_player",
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"priority": 0,
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"loop": false,
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"volume": 1,
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"spatialBlend": 0,
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"maxDistance": 100
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},
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{
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"id": 10001,
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"assetName": "weapon_enemy",
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"priority": 0,
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"loop": false,
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"volume": 1,
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"spatialBlend": 0,
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"maxDistance": 100
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},
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{
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"id": 20000,
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"assetName": "explosion_player",
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"priority": 0,
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"loop": false,
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"volume": 1,
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"spatialBlend": 0,
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"maxDistance": 100
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},
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{
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"id": 20001,
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"assetName": "explosion_enemy",
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"priority": 0,
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"loop": false,
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"volume": 1,
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"spatialBlend": 0,
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"maxDistance": 100
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},
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{
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"id": 20002,
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"assetName": "explosion_asteroid",
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"priority": 0,
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"loop": false,
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"volume": 1,
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"spatialBlend": 0,
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"maxDistance": 100
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}
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]
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