- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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namespace SepCore.Definition
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{
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public static partial class Constant
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{
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/// <summary>
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/// 资源优先级。
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/// </summary>
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public static class AssetPriority
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{
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public const int ConfigAsset = 100;
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public const int DataTableAsset = 100;
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public const int DictionaryAsset = 100;
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public const int FontAsset = 50;
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public const int MusicAsset = 20;
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public const int SceneAsset = 0;
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public const int SoundAsset = 30;
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public const int UIFormAsset = 50;
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public const int UISoundAsset = 30;
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public const int MyAircraftAsset = 90;
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public const int PlayerAsset = 90;
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public const int AircraftAsset = 80;
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public const int ThrusterAsset = 30;
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public const int WeaponAsset = 30;
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public const int ArmorAsset = 30;
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public const int BulletAsset = 80;
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public const int AsteroiAsset = 80;
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public const int EnemyAsset = 80;
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public const int EffectAsset = 80;
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}
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}
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}
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fileFormatVersion: 2
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guid: be044f4c80eead74cb105ed3c02de870
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timeCreated: 1528830649
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licenseType: Pro
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serializedVersion: 2
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defaultReferences: []
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using UnityEngine;
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namespace SepCore.Definition
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{
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public static partial class Constant
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{
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/// <summary>
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/// 层。
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/// </summary>
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public static class Layer
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{
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public const string DefaultLayerName = "Default";
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public static readonly int DefaultLayerId = LayerMask.NameToLayer(DefaultLayerName);
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public const string UILayerName = "UI";
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public static readonly int UILayerId = LayerMask.NameToLayer(UILayerName);
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public const string TargetableObjectLayerName = "Targetable Object";
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public static readonly int TargetableObjectLayerId = LayerMask.NameToLayer(TargetableObjectLayerName);
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}
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: a43e7bbaf538cc045aaacf091c7d612e
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timeCreated: 1528026149
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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@@ -0,0 +1,25 @@
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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namespace SepCore.Definition
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{
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public static partial class Constant
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{
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public static class Setting
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{
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public const string Language = "Setting.Language";
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public const string SoundGroupMuted = "Setting.{0}Muted";
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public const string SoundGroupVolume = "Setting.{0}Volume";
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public const string MusicMuted = "Setting.MusicMuted";
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public const string MusicVolume = "Setting.MusicVolume";
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public const string SoundMuted = "Setting.SoundMuted";
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public const string SoundVolume = "Setting.SoundVolume";
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public const string UISoundMuted = "Setting.UISoundMuted";
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public const string UISoundVolume = "Setting.UISoundVolume";
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}
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}
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}
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fileFormatVersion: 2
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timeCreated: 1528026149
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licenseType: Pro
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serializedVersion: 2
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defaultReferences: []
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@@ -0,0 +1,9 @@
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folderAsset: yes
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timeCreated: 1528026149
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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namespace SepCore.Definition
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{
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public class BuildInfo
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{
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public string GameVersion
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{
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get;
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set;
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}
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public int InternalGameVersion
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{
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get;
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set;
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}
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public string CheckVersionUrl
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{
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get;
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set;
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}
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public string WindowsAppUrl
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{
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get;
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set;
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}
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public string MacOSAppUrl
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{
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get;
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set;
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}
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public string IOSAppUrl
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{
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get;
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set;
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}
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public string AndroidAppUrl
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{
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get;
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set;
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}
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 265686b0408d79949a657768398c72cc
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timeCreated: 1528026149
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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@@ -0,0 +1,75 @@
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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namespace SepCore.Definition
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{
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public class VersionInfo
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{
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// 是否需要强制更新游戏应用
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public bool ForceUpdateGame
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{
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get;
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set;
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}
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// 最新的游戏版本号
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public string LatestGameVersion
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{
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get;
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set;
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}
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// 最新的游戏内部版本号
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public int InternalGameVersion
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{
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get;
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set;
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}
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// 最新的资源内部版本号
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public int InternalResourceVersion
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{
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get;
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set;
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}
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// 资源更新下载地址
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public string UpdatePrefixUri
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{
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get;
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set;
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}
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// 资源版本列表长度
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public int VersionListLength
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{
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get;
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set;
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}
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// 资源版本列表哈希值
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public int VersionListHashCode
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{
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get;
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set;
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}
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// 资源版本列表压缩后长度
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public int VersionListCompressedLength
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{
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get;
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set;
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}
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// 资源版本列表压缩后哈希值
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public int VersionListCompressedHashCode
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{
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get;
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set;
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}
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}
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}
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fileFormatVersion: 2
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@@ -0,0 +1,9 @@
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namespace SepCore.Definition
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{
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public enum SceneType : byte
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{
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Launch = 0,
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Menu = 1,
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Main = 2,
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 20fc28f41ef04f8fa4fbfb9189b58d0d
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timeCreated: 1768899171
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@@ -0,0 +1,30 @@
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namespace SepCore.Definition
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{
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/// <summary>
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/// 界面编号。
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/// </summary>
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public enum UIFormType : byte
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{
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Undefined = 0,
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/// <summary>
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/// 弹出框。
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/// </summary>
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DialogForm = 1,
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/// <summary>
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/// 主菜单。
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/// </summary>
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MenuForm = 100,
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/// <summary>
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/// 设置。
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/// </summary>
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SettingForm = 101,
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/// <summary>
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/// 关于。
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/// </summary>
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AboutForm = 102,
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 75fd10c7585513846ab25372be0590b7
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timeCreated: 1528026162
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