- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using UnityEngine;
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namespace SepCore.Definition
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{
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public static partial class Constant
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{
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/// <summary>
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/// 层。
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/// </summary>
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public static class Layer
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{
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public const string DefaultLayerName = "Default";
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public static readonly int DefaultLayerId = LayerMask.NameToLayer(DefaultLayerName);
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public const string UILayerName = "UI";
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public static readonly int UILayerId = LayerMask.NameToLayer(UILayerName);
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public const string TargetableObjectLayerName = "Targetable Object";
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public static readonly int TargetableObjectLayerId = LayerMask.NameToLayer(TargetableObjectLayerName);
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}
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}
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}
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