- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Luban;
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namespace SepCore.Definition
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{
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/// <summary>
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/// 警惕距离段
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/// </summary>
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public sealed partial class AlertDistanceBand : Luban.BeanBase
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{
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public AlertDistanceBand(ByteBuf _buf)
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{
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MaxDistanceMilli = _buf.ReadInt();
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AlertPerSecondMilli = _buf.ReadInt();
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}
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public static AlertDistanceBand DeserializeAlertDistanceBand(ByteBuf _buf)
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{
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return new AlertDistanceBand(_buf);
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}
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/// <summary>
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/// 该段最大距离,单位千分之一Unity单位
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/// </summary>
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public readonly int MaxDistanceMilli;
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/// <summary>
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/// 每秒增加警惕值,满值1000
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/// </summary>
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public readonly int AlertPerSecondMilli;
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public const int __ID__ = -1892026586;
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public override int GetTypeId() => __ID__;
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public void ResolveRef(Tables tables)
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{
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}
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public override string ToString()
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{
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return "{ "
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+ "maxDistanceMilli:" + MaxDistanceMilli + ","
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+ "alertPerSecondMilli:" + AlertPerSecondMilli + ","
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+ "}";
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}
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}
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}
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