- 引入 UnityGameFramework

- 使用 Luban 替代原来的 UGF 的数据表
This commit is contained in:
huangjun
2026-08-30 18:08:55 +08:00
parent 42ad134759
commit 92bf3e9097
1925 changed files with 362268 additions and 4859 deletions
@@ -0,0 +1,58 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
namespace SepCore.Definition
{
/// <summary>
/// 警惕距离段
/// </summary>
public sealed partial class AlertDistanceBand : Luban.BeanBase
{
public AlertDistanceBand(ByteBuf _buf)
{
MaxDistanceMilli = _buf.ReadInt();
AlertPerSecondMilli = _buf.ReadInt();
}
public static AlertDistanceBand DeserializeAlertDistanceBand(ByteBuf _buf)
{
return new AlertDistanceBand(_buf);
}
/// <summary>
/// 该段最大距离,单位千分之一Unity单位
/// </summary>
public readonly int MaxDistanceMilli;
/// <summary>
/// 每秒增加警惕值,满值1000
/// </summary>
public readonly int AlertPerSecondMilli;
public const int __ID__ = -1892026586;
public override int GetTypeId() => __ID__;
public void ResolveRef(Tables tables)
{
}
public override string ToString()
{
return "{ "
+ "maxDistanceMilli:" + MaxDistanceMilli + ","
+ "alertPerSecondMilli:" + AlertPerSecondMilli + ","
+ "}";
}
}
}