- 引入 UnityGameFramework

- 使用 Luban 替代原来的 UGF 的数据表
This commit is contained in:
huangjun
2026-08-30 18:08:55 +08:00
parent 42ad134759
commit 92bf3e9097
1925 changed files with 362268 additions and 4859 deletions
@@ -0,0 +1,125 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
namespace SepCore.Definition
{
public sealed partial class CharacterConfig : Luban.BeanBase
{
public CharacterConfig(ByteBuf _buf)
{
Id = _buf.ReadInt();
Name = _buf.ReadString();
InitiallyOwned = _buf.ReadBool();
MaxHp = _buf.ReadInt();
MaxMp = _buf.ReadInt();
Atk = _buf.ReadInt();
Mat = _buf.ReadInt();
Speed = _buf.ReadInt();
AttackActionId = _buf.ReadInt();
SkillActionId = _buf.ReadInt();
WeaponItemId = _buf.ReadInt();
ArmorItemId = _buf.ReadInt();
}
public static CharacterConfig DeserializeCharacterConfig(ByteBuf _buf)
{
return new CharacterConfig(_buf);
}
/// <summary>
/// 角色ID
/// </summary>
public readonly int Id;
/// <summary>
/// 原型名
/// </summary>
public readonly string Name;
/// <summary>
/// 新存档拥有
/// </summary>
public readonly bool InitiallyOwned;
/// <summary>
/// 基础HP上限
/// </summary>
public readonly int MaxHp;
/// <summary>
/// 基础MP上限
/// </summary>
public readonly int MaxMp;
/// <summary>
/// 攻击力
/// </summary>
public readonly int Atk;
/// <summary>
/// 魔力
/// </summary>
public readonly int Mat;
/// <summary>
/// 速度
/// </summary>
public readonly int Speed;
/// <summary>
/// 普通攻击行动ID
/// </summary>
public readonly int AttackActionId;
/// <summary>
/// 唯一技能行动ID
/// </summary>
public readonly int SkillActionId;
/// <summary>
/// 初始武器ID,0为空
/// </summary>
public readonly int WeaponItemId;
/// <summary>
/// 初始防具ID,0为空
/// </summary>
public readonly int ArmorItemId;
public const int __ID__ = 676994987;
public override int GetTypeId() => __ID__;
public void ResolveRef(Tables tables)
{
}
public override string ToString()
{
return "{ "
+ "id:" + Id + ","
+ "name:" + Name + ","
+ "initiallyOwned:" + InitiallyOwned + ","
+ "maxHp:" + MaxHp + ","
+ "maxMp:" + MaxMp + ","
+ "atk:" + Atk + ","
+ "mat:" + Mat + ","
+ "speed:" + Speed + ","
+ "attackActionId:" + AttackActionId + ","
+ "skillActionId:" + SkillActionId + ","
+ "weaponItemId:" + WeaponItemId + ","
+ "armorItemId:" + ArmorItemId + ","
+ "}";
}
}
}