- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Luban;
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namespace SepCore.Definition
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{
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public sealed partial class DifficultyConfig : Luban.BeanBase
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{
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public DifficultyConfig(ByteBuf _buf)
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{
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Tier = (DifficultyTier)_buf.ReadInt();
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Name = _buf.ReadString();
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{int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);EnemyParties = new System.Collections.Generic.List<WeightedEnemyParty>(n0);for(var i0 = 0 ; i0 < n0 ; i0++) { WeightedEnemyParty _e0; _e0 = WeightedEnemyParty.DeserializeWeightedEnemyParty(_buf); EnemyParties.Add(_e0);}}
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}
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public static DifficultyConfig DeserializeDifficultyConfig(ByteBuf _buf)
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{
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return new DifficultyConfig(_buf);
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}
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/// <summary>
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/// 难度档位
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/// </summary>
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public readonly DifficultyTier Tier;
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/// <summary>
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/// 显示名
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/// </summary>
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public readonly string Name;
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/// <summary>
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/// 按权重选择地图敌人队伍
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/// </summary>
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public readonly System.Collections.Generic.List<WeightedEnemyParty> EnemyParties;
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public const int __ID__ = 1183625981;
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public override int GetTypeId() => __ID__;
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public void ResolveRef(Tables tables)
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{
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foreach (var _e in EnemyParties) { _e?.ResolveRef(tables); }
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}
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public override string ToString()
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{
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return "{ "
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+ "tier:" + Tier + ","
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+ "name:" + Name + ","
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+ "enemyParties:" + Luban.StringUtil.CollectionToString(EnemyParties) + ","
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+ "}";
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}
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}
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}
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