- 引入 UnityGameFramework

- 使用 Luban 替代原来的 UGF 的数据表
This commit is contained in:
huangjun
2026-08-30 18:08:55 +08:00
parent 42ad134759
commit 92bf3e9097
1925 changed files with 362268 additions and 4859 deletions
@@ -0,0 +1,55 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
namespace SepCore.Definition
{
/// <summary>
/// 稀有度搜索时间
/// </summary>
public partial class TbRarityConfig
{
private readonly System.Collections.Generic.Dictionary<Rarity, RarityConfig> _dataMap;
private readonly System.Collections.Generic.List<RarityConfig> _dataList;
public TbRarityConfig(ByteBuf _buf)
{
_dataMap = new System.Collections.Generic.Dictionary<Rarity, RarityConfig>();
_dataList = new System.Collections.Generic.List<RarityConfig>();
for(int n = _buf.ReadSize() ; n > 0 ; --n)
{
RarityConfig _v;
_v = RarityConfig.DeserializeRarityConfig(_buf);
_dataList.Add(_v);
_dataMap.Add(_v.Rarity, _v);
}
}
public System.Collections.Generic.Dictionary<Rarity, RarityConfig> DataMap => _dataMap;
public System.Collections.Generic.List<RarityConfig> DataList => _dataList;
public RarityConfig GetOrDefault(Rarity key) => _dataMap.TryGetValue(key, out var v) ? v : null;
public RarityConfig Get(Rarity key) => _dataMap[key];
public RarityConfig this[Rarity key] => _dataMap[key];
public void ResolveRef(Tables tables)
{
foreach(var _v in _dataList)
{
_v.ResolveRef(tables);
}
}
}
}