- 引入 UnityGameFramework

- 使用 Luban 替代原来的 UGF 的数据表
This commit is contained in:
huangjun
2026-08-30 18:08:55 +08:00
parent 42ad134759
commit 92bf3e9097
1925 changed files with 362268 additions and 4859 deletions
@@ -0,0 +1,65 @@
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace SepCore.Utility
{
public static class AssetUtility
{
public static string GetConfigAsset(string assetName, bool fromBytes)
{
return GameFramework.Utility.Text.Format("Assets/GameMain/Configs/{0}.{1}", assetName,
fromBytes ? "bytes" : "txt");
}
public static string GetDictionaryAsset(string language ,string assetName, bool fromBytes)
{
return GameFramework.Utility.Text.Format("Assets/GameMain/Localization/{0}/Dictionaries/{1}.{2}",
language, assetName, fromBytes ? "bytes" : "xml");
}
public static string GetFontAsset(string assetName)
{
return GameFramework.Utility.Text.Format("Assets/GameMain/Fonts/{0}.ttf", assetName);
}
public static string GetTMPFontAsset(string assetName)
{
return GameFramework.Utility.Text.Format("Assets/GameMain/Fonts/{0}.asset", assetName);
}
public static string GetSceneAsset(string assetName)
{
return GameFramework.Utility.Text.Format("Assets/GameMain/Scenes/{0}.unity", assetName);
}
public static string GetMusicAsset(string assetName)
{
return GameFramework.Utility.Text.Format("Assets/GameMain/Music/{0}.mp3", assetName);
}
public static string GetSoundAsset(string assetName)
{
return GameFramework.Utility.Text.Format("Assets/GameMain/Sounds/{0}.wav", assetName);
}
public static string GetEntityAsset(string assetName)
{
return GameFramework.Utility.Text.Format("Assets/GameMain/Entities/{0}.prefab", assetName);
}
public static string GetUIFormAsset(string assetName)
{
return GameFramework.Utility.Text.Format("Assets/GameMain/UI/UIForms/{0}.prefab", assetName);
}
public static string GetUISoundAsset(string assetName)
{
return GameFramework.Utility.Text.Format("Assets/GameMain/UI/UISounds/{0}.wav", assetName);
}
}
}
@@ -0,0 +1,12 @@
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@@ -0,0 +1,51 @@
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using LitJson;
using System;
namespace SepCore.Utility
{
/// <summary>
/// LitJSON 函数集辅助器。
/// </summary>
internal class LitJsonHelper : GameFramework.Utility.Json.IJsonHelper
{
/// <summary>
/// 将对象序列化为 JSON 字符串。
/// </summary>
/// <param name="obj">要序列化的对象。</param>
/// <returns>序列化后的 JSON 字符串。</returns>
public string ToJson(object obj)
{
return JsonMapper.ToJson(obj);
}
/// <summary>
/// 将 JSON 字符串反序列化为对象。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="json">要反序列化的 JSON 字符串。</param>
/// <returns>反序列化后的对象。</returns>
public T ToObject<T>(string json)
{
return JsonMapper.ToObject<T>(json);
}
/// <summary>
/// 将 JSON 字符串反序列化为对象。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="json">要反序列化的 JSON 字符串。</param>
/// <returns>反序列化后的对象。</returns>
public object ToObject(Type objectType, string json)
{
// TODO: 可反射为 ToObject<T>(string json)
throw new NotSupportedException("ToObject(Type objectType, string json)");
}
}
}
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//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
namespace SepCore.Utility
{
public static class WebUtility
{
public static string EscapeString(string stringToEscape)
{
return Uri.EscapeDataString(stringToEscape);
}
public static string UnescapeString(string stringToUnescape)
{
return Uri.UnescapeDataString(stringToUnescape);
}
}
}
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