- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework;
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using System.IO;
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using UnityEngine;
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using UnityGameFramework.Editor;
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using UnityGameFramework.Editor.ResourceTools;
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namespace SepCore.Editor
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{
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public static class GameFrameworkConfigs
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{
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[BuildSettingsConfigPath] public static string BuildSettingsConfig =
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GameFramework.Utility.Path.GetRegularPath(Path.Combine(Application.dataPath,
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"GameMain/Configs/BuildSettings.xml"));
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[ResourceCollectionConfigPath] public static string ResourceCollectionConfig =
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GameFramework.Utility.Path.GetRegularPath(Path.Combine(Application.dataPath,
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"GameMain/Configs/ResourceCollection.xml"));
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[ResourceEditorConfigPath] public static string ResourceEditorConfig =
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GameFramework.Utility.Path.GetRegularPath(Path.Combine(Application.dataPath,
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"GameMain/Configs/ResourceEditor.xml"));
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[ResourceBuilderConfigPath] public static string ResourceBuilderConfig =
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GameFramework.Utility.Path.GetRegularPath(Path.Combine(Application.dataPath,
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"GameMain/Configs/ResourceBuilder.xml"));
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}
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}
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