- 引入 UnityGameFramework

- 使用 Luban 替代原来的 UGF 的数据表
This commit is contained in:
huangjun
2026-08-30 18:08:55 +08:00
parent 42ad134759
commit 92bf3e9097
1925 changed files with 362268 additions and 4859 deletions
@@ -0,0 +1,34 @@
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework;
using System.IO;
using UnityEngine;
using UnityGameFramework.Editor;
using UnityGameFramework.Editor.ResourceTools;
namespace SepCore.Editor
{
public static class GameFrameworkConfigs
{
[BuildSettingsConfigPath] public static string BuildSettingsConfig =
GameFramework.Utility.Path.GetRegularPath(Path.Combine(Application.dataPath,
"GameMain/Configs/BuildSettings.xml"));
[ResourceCollectionConfigPath] public static string ResourceCollectionConfig =
GameFramework.Utility.Path.GetRegularPath(Path.Combine(Application.dataPath,
"GameMain/Configs/ResourceCollection.xml"));
[ResourceEditorConfigPath] public static string ResourceEditorConfig =
GameFramework.Utility.Path.GetRegularPath(Path.Combine(Application.dataPath,
"GameMain/Configs/ResourceEditor.xml"));
[ResourceBuilderConfigPath] public static string ResourceBuilderConfig =
GameFramework.Utility.Path.GetRegularPath(Path.Combine(Application.dataPath,
"GameMain/Configs/ResourceBuilder.xml"));
}
}