- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using UnityGameFramework.Runtime;
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using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
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namespace SepCore.Procedure
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{
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public class ProcedureInitResources : ProcedureBase
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{
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private bool m_InitResourcesComplete = false;
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protected override void OnEnter(ProcedureOwner procedureOwner)
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{
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base.OnEnter(procedureOwner);
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m_InitResourcesComplete = false;
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// 注意:使用单机模式并初始化资源前,需要先构建 AssetBundle 并复制到 StreamingAssets 中,否则会产生 HTTP 404 错误
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GameEntry.Resource.InitResources(OnInitResourcesComplete);
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}
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protected override void OnUpdate(ProcedureOwner procedureOwner, float elapseSeconds, float realElapseSeconds)
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{
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base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
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if (!m_InitResourcesComplete)
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{
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// 初始化资源未完成则继续等待
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return;
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}
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ChangeState<ProcedurePreload>(procedureOwner);
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}
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private void OnInitResourcesComplete()
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{
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m_InitResourcesComplete = true;
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Log.Info("Init resources complete.");
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}
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}
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}
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