- 引入 UnityGameFramework

- 使用 Luban 替代原来的 UGF 的数据表
This commit is contained in:
huangjun
2026-08-30 18:08:55 +08:00
parent 42ad134759
commit 92bf3e9097
1925 changed files with 362268 additions and 4859 deletions
@@ -0,0 +1,44 @@
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework.Resource;
using UnityGameFramework.Runtime;
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
namespace SepCore.Procedure
{
public class ProcedureSplash : ProcedureBase
{
protected override void OnUpdate(ProcedureOwner procedureOwner, float elapseSeconds, float realElapseSeconds)
{
base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
// TODO: 这里可以播放一个 Splash 动画
// ...
if (GameEntry.Base.EditorResourceMode)
{
// 编辑器模式
Log.Info("Editor resource mode detected.");
ChangeState<ProcedurePreload>(procedureOwner);
}
else if (GameEntry.Resource.ResourceMode == ResourceMode.Package)
{
// 单机模式
Log.Info("Package resource mode detected.");
ChangeState<ProcedureInitResources>(procedureOwner);
}
else
{
// 可更新模式
Log.Info("Updatable resource mode detected.");
ChangeState<ProcedureCheckVersion>(procedureOwner);
}
}
}
}