- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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using GameFramework;
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using GameFramework.Event;
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using System.Collections.Generic;
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using SepCore.UI;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
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namespace SepCore.Procedure
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{
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public class ProcedureUpdateResources : ProcedureBase
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{
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private bool m_UpdateResourcesComplete = false;
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private int m_UpdateCount = 0;
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private long m_UpdateTotalCompressedLength = 0L;
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private int m_UpdateSuccessCount = 0;
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private List<UpdateLengthData> m_UpdateLengthData = new List<UpdateLengthData>();
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private UpdateResourceForm m_UpdateResourceForm = null;
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protected override void OnEnter(ProcedureOwner procedureOwner)
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{
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base.OnEnter(procedureOwner);
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m_UpdateResourcesComplete = false;
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m_UpdateCount = procedureOwner.GetData<VarInt32>("UpdateResourceCount");
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procedureOwner.RemoveData("UpdateResourceCount");
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m_UpdateTotalCompressedLength = procedureOwner.GetData<VarInt64>("UpdateResourceTotalCompressedLength");
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procedureOwner.RemoveData("UpdateResourceTotalCompressedLength");
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m_UpdateSuccessCount = 0;
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m_UpdateLengthData.Clear();
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m_UpdateResourceForm = null;
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GameEntry.Event.Subscribe(ResourceUpdateStartEventArgs.EventId, OnResourceUpdateStart);
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GameEntry.Event.Subscribe(ResourceUpdateChangedEventArgs.EventId, OnResourceUpdateChanged);
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GameEntry.Event.Subscribe(ResourceUpdateSuccessEventArgs.EventId, OnResourceUpdateSuccess);
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GameEntry.Event.Subscribe(ResourceUpdateFailureEventArgs.EventId, OnResourceUpdateFailure);
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if (Application.internetReachability == NetworkReachability.ReachableViaCarrierDataNetwork)
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{
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GameEntry.UI.OpenDialog(new DialogParams
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{
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Mode = 2,
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Title = GameEntry.Localization.GetString("UpdateResourceViaCarrierDataNetwork.Title"),
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Message = GameEntry.Localization.GetString("UpdateResourceViaCarrierDataNetwork.Message"),
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ConfirmText = GameEntry.Localization.GetString("UpdateResourceViaCarrierDataNetwork.UpdateButton"),
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OnClickConfirm = StartUpdateResources,
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CancelText = GameEntry.Localization.GetString("UpdateResourceViaCarrierDataNetwork.QuitButton"),
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OnClickCancel = delegate(object userData)
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{
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UnityGameFramework.Runtime.GameEntry.Shutdown(ShutdownType.Quit);
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},
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});
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return;
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}
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StartUpdateResources(null);
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}
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protected override void OnLeave(ProcedureOwner procedureOwner, bool isShutdown)
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{
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if (m_UpdateResourceForm != null)
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{
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Object.Destroy(m_UpdateResourceForm.gameObject);
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m_UpdateResourceForm = null;
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}
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GameEntry.Event.Unsubscribe(ResourceUpdateStartEventArgs.EventId, OnResourceUpdateStart);
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GameEntry.Event.Unsubscribe(ResourceUpdateChangedEventArgs.EventId, OnResourceUpdateChanged);
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GameEntry.Event.Unsubscribe(ResourceUpdateSuccessEventArgs.EventId, OnResourceUpdateSuccess);
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GameEntry.Event.Unsubscribe(ResourceUpdateFailureEventArgs.EventId, OnResourceUpdateFailure);
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base.OnLeave(procedureOwner, isShutdown);
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}
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protected override void OnUpdate(ProcedureOwner procedureOwner, float elapseSeconds, float realElapseSeconds)
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{
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base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
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if (!m_UpdateResourcesComplete)
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{
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return;
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}
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ChangeState<ProcedurePreload>(procedureOwner);
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}
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private void StartUpdateResources(object userData)
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{
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if (m_UpdateResourceForm == null)
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{
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m_UpdateResourceForm = Object.Instantiate(GameEntry.BuiltinData.UpdateResourceFormTemplate)
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.GetComponent<UpdateResourceForm>();
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}
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Log.Info("Start update resources...");
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GameEntry.Resource.UpdateResources(OnUpdateResourcesComplete);
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}
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private void RefreshProgress()
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{
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long currentTotalUpdateLength = 0L;
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for (int i = 0; i < m_UpdateLengthData.Count; i++)
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{
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currentTotalUpdateLength += m_UpdateLengthData[i].Length;
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}
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float progressTotal = (float)currentTotalUpdateLength / m_UpdateTotalCompressedLength;
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string descriptionText = GameEntry.Localization.GetString("UpdateResource.Tips",
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m_UpdateSuccessCount.ToString(), m_UpdateCount.ToString(),
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GetByteLengthString(currentTotalUpdateLength), GetByteLengthString(m_UpdateTotalCompressedLength),
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progressTotal, GetByteLengthString((int)GameEntry.Download.CurrentSpeed));
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m_UpdateResourceForm.SetProgress(progressTotal, descriptionText);
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}
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private string GetByteLengthString(long byteLength)
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{
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if (byteLength < 1024L) // 2 ^ 10
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{
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return GameFramework.Utility.Text.Format("{0} Bytes", byteLength);
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}
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if (byteLength < 1048576L) // 2 ^ 20
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{
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return GameFramework.Utility.Text.Format("{0:F2} KB", byteLength / 1024f);
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}
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if (byteLength < 1073741824L) // 2 ^ 30
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{
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return GameFramework.Utility.Text.Format("{0:F2} MB", byteLength / 1048576f);
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}
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if (byteLength < 1099511627776L) // 2 ^ 40
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{
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return GameFramework.Utility.Text.Format("{0:F2} GB", byteLength / 1073741824f);
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}
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if (byteLength < 1125899906842624L) // 2 ^ 50
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{
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return GameFramework.Utility.Text.Format("{0:F2} TB", byteLength / 1099511627776f);
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}
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if (byteLength < 1152921504606846976L) // 2 ^ 60
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{
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return GameFramework.Utility.Text.Format("{0:F2} PB", byteLength / 1125899906842624f);
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}
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return GameFramework.Utility.Text.Format("{0:F2} EB", byteLength / 1152921504606846976f);
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}
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private void OnUpdateResourcesComplete(GameFramework.Resource.IResourceGroup resourceGroup, bool result)
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{
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if (result)
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{
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m_UpdateResourcesComplete = true;
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Log.Info("Update resources complete with no errors.");
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}
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else
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{
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Log.Error("Update resources complete with errors.");
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}
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}
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private void OnResourceUpdateStart(object sender, GameEventArgs e)
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{
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ResourceUpdateStartEventArgs ne = (ResourceUpdateStartEventArgs)e;
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for (int i = 0; i < m_UpdateLengthData.Count; i++)
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{
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if (m_UpdateLengthData[i].Name == ne.Name)
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{
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Log.Warning("Update resource '{0}' is invalid.", ne.Name);
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m_UpdateLengthData[i].Length = 0;
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RefreshProgress();
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return;
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}
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}
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m_UpdateLengthData.Add(new UpdateLengthData(ne.Name));
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}
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private void OnResourceUpdateChanged(object sender, GameEventArgs e)
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{
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ResourceUpdateChangedEventArgs ne = (ResourceUpdateChangedEventArgs)e;
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for (int i = 0; i < m_UpdateLengthData.Count; i++)
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{
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if (m_UpdateLengthData[i].Name == ne.Name)
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{
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m_UpdateLengthData[i].Length = ne.CurrentLength;
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RefreshProgress();
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return;
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}
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}
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Log.Warning("Update resource '{0}' is invalid.", ne.Name);
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}
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private void OnResourceUpdateSuccess(object sender, GameEventArgs e)
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{
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ResourceUpdateSuccessEventArgs ne = (ResourceUpdateSuccessEventArgs)e;
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Log.Info("Update resource '{0}' success.", ne.Name);
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for (int i = 0; i < m_UpdateLengthData.Count; i++)
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{
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if (m_UpdateLengthData[i].Name == ne.Name)
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{
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m_UpdateLengthData[i].Length = ne.CompressedLength;
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m_UpdateSuccessCount++;
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RefreshProgress();
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return;
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}
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}
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Log.Warning("Update resource '{0}' is invalid.", ne.Name);
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}
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private void OnResourceUpdateFailure(object sender, GameEventArgs e)
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{
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ResourceUpdateFailureEventArgs ne = (ResourceUpdateFailureEventArgs)e;
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if (ne.RetryCount >= ne.TotalRetryCount)
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{
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Log.Error("Update resource '{0}' failure from '{1}' with error message '{2}', retry count '{3}'.",
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ne.Name, ne.DownloadUri, ne.ErrorMessage, ne.RetryCount.ToString());
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return;
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}
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else
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{
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Log.Info("Update resource '{0}' failure from '{1}' with error message '{2}', retry count '{3}'.",
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ne.Name, ne.DownloadUri, ne.ErrorMessage, ne.RetryCount.ToString());
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}
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for (int i = 0; i < m_UpdateLengthData.Count; i++)
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{
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if (m_UpdateLengthData[i].Name == ne.Name)
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{
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m_UpdateLengthData.Remove(m_UpdateLengthData[i]);
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RefreshProgress();
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return;
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}
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}
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Log.Warning("Update resource '{0}' is invalid.", ne.Name);
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}
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private class UpdateLengthData
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{
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private readonly string m_Name;
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public UpdateLengthData(string name)
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{
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m_Name = name;
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}
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public string Name
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{
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get { return m_Name; }
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}
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public int Length { get; set; }
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}
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}
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}
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