- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using UnityEngine;
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using UnityGameFramework.Runtime;
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/// <summary>
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/// 游戏入口。
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/// </summary>
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public partial class GameEntry : MonoBehaviour
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{
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/// <summary>
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/// 获取游戏基础组件。
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/// </summary>
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public static BaseComponent Base { get; private set; }
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/// <summary>
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/// 获取配置组件。
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/// </summary>
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public static ConfigComponent Config { get; private set; }
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/// <summary>
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/// 获取数据结点组件。
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/// </summary>
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public static DataNodeComponent DataNode { get; private set; }
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/// <summary>
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/// 获取数据表组件。
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/// </summary>
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public static DataTableComponent DataTable { get; private set; }
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/// <summary>
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/// 获取调试组件。
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/// </summary>
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public static DebuggerComponent Debugger { get; private set; }
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/// <summary>
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/// 获取下载组件。
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/// </summary>
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public static DownloadComponent Download { get; private set; }
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/// <summary>
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/// 获取实体组件。
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/// </summary>
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public static EntityComponent Entity { get; private set; }
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/// <summary>
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/// 获取事件组件。
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/// </summary>
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public static EventComponent Event { get; private set; }
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/// <summary>
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/// 获取文件系统组件。
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/// </summary>
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public static FileSystemComponent FileSystem { get; private set; }
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/// <summary>
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/// 获取有限状态机组件。
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/// </summary>
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public static FsmComponent Fsm { get; private set; }
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/// <summary>
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/// 获取本地化组件。
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/// </summary>
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public static LocalizationComponent Localization { get; private set; }
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/// <summary>
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/// 获取网络组件。
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/// </summary>
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//public static NetworkComponent Network { get; private set; }
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/// <summary>
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/// 获取对象池组件。
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/// </summary>
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public static ObjectPoolComponent ObjectPool { get; private set; }
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/// <summary>
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/// 获取流程组件。
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/// </summary>
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public static ProcedureComponent Procedure { get; private set; }
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/// <summary>
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/// 获取资源组件。
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/// </summary>
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public static ResourceComponent Resource { get; private set; }
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/// <summary>
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/// 获取场景组件。
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/// </summary>
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public static SceneComponent Scene { get; private set; }
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/// <summary>
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/// 获取配置组件。
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/// </summary>
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public static SettingComponent Setting { get; private set; }
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/// <summary>
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/// 获取声音组件。
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/// </summary>
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public static SoundComponent Sound { get; private set; }
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/// <summary>
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/// 获取界面组件。
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/// </summary>
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public static UIComponent UI { get; private set; }
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/// <summary>
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/// 获取网络组件。
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/// </summary>
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public static WebRequestComponent WebRequest { get; private set; }
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private static void InitBuiltinComponents()
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{
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Base = UnityGameFramework.Runtime.GameEntry.GetComponent<BaseComponent>();
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Config = UnityGameFramework.Runtime.GameEntry.GetComponent<ConfigComponent>();
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DataNode = UnityGameFramework.Runtime.GameEntry.GetComponent<DataNodeComponent>();
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DataTable = UnityGameFramework.Runtime.GameEntry.GetComponent<DataTableComponent>();
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Debugger = UnityGameFramework.Runtime.GameEntry.GetComponent<DebuggerComponent>();
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Download = UnityGameFramework.Runtime.GameEntry.GetComponent<DownloadComponent>();
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Entity = UnityGameFramework.Runtime.GameEntry.GetComponent<EntityComponent>();
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Event = UnityGameFramework.Runtime.GameEntry.GetComponent<EventComponent>();
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FileSystem = UnityGameFramework.Runtime.GameEntry.GetComponent<FileSystemComponent>();
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Fsm = UnityGameFramework.Runtime.GameEntry.GetComponent<FsmComponent>();
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Localization = UnityGameFramework.Runtime.GameEntry.GetComponent<LocalizationComponent>();
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//Network = UnityGameFramework.Runtime.GameEntry.GetComponent<NetworkComponent>();
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ObjectPool = UnityGameFramework.Runtime.GameEntry.GetComponent<ObjectPoolComponent>();
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Procedure = UnityGameFramework.Runtime.GameEntry.GetComponent<ProcedureComponent>();
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Resource = UnityGameFramework.Runtime.GameEntry.GetComponent<ResourceComponent>();
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Scene = UnityGameFramework.Runtime.GameEntry.GetComponent<SceneComponent>();
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Setting = UnityGameFramework.Runtime.GameEntry.GetComponent<SettingComponent>();
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Sound = UnityGameFramework.Runtime.GameEntry.GetComponent<SoundComponent>();
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UI = UnityGameFramework.Runtime.GameEntry.GetComponent<UIComponent>();
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WebRequest = UnityGameFramework.Runtime.GameEntry.GetComponent<WebRequestComponent>();
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}
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}
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fileFormatVersion: 2
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guid: 98387342fa09ebd46a2ab54100d80c2f
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timeCreated: 1528026146
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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using SepCore.CustomComponent;
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using UnityEngine;
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/// <summary>
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/// 游戏入口。
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/// </summary>
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public partial class GameEntry : MonoBehaviour
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{
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public static BuiltinDataComponent BuiltinData { get; private set; }
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public static LubanComponent Luban { get; private set; }
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private static void InitCustomComponents()
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{
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BuiltinData = UnityGameFramework.Runtime.GameEntry.GetComponent<BuiltinDataComponent>();
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Luban = UnityGameFramework.Runtime.GameEntry.GetComponent<LubanComponent>();
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: f95ee7b97daca3f44a2f5cf743bb39ac
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timeCreated: 1528026146
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,20 @@
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
|
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using UnityEngine;
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/// <summary>
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/// 游戏入口。
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/// </summary>
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public partial class GameEntry : MonoBehaviour
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{
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private void Start()
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{
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InitBuiltinComponents();
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InitCustomComponents();
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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||||
guid: 3d09b8a3e8c0e7e4dbcfd2fa52bf69ea
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||||
timeCreated: 1528026145
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||||
licenseType: Pro
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||||
MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: -100
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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