- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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using SepCore.CustomComponent;
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using UnityEngine;
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/// <summary>
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/// 游戏入口。
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/// </summary>
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public partial class GameEntry : MonoBehaviour
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{
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public static BuiltinDataComponent BuiltinData { get; private set; }
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public static LubanComponent Luban { get; private set; }
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private static void InitCustomComponents()
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{
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BuiltinData = UnityGameFramework.Runtime.GameEntry.GetComponent<BuiltinDataComponent>();
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Luban = UnityGameFramework.Runtime.GameEntry.GetComponent<LubanComponent>();
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}
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}
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