- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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using Cysharp.Threading.Tasks;
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using GameFramework.Download;
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using UnityGameFramework.Runtime;
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using DownloadFailureEventArgs = UnityGameFramework.Runtime.DownloadFailureEventArgs;
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using DownloadSuccessEventArgs = UnityGameFramework.Runtime.DownloadSuccessEventArgs;
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namespace SepCore.AsyncTask
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{
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/// <summary>
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/// Download 异步扩展方法
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/// </summary>
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public static class DownloadAsyncExtension
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{
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/// <summary>
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/// 异步下载文件
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/// </summary>
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/// <param name="downloadComponent">下载组件</param>
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/// <param name="downloadUri">下载地址</param>
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/// <param name="downloadPath">下载后存放路径</param>
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/// <param name="userData">用户自定义数据</param>
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/// <param name="timeout">超时时间(秒),0表示不超时</param>
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/// <returns>下载成功事件</returns>
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public static UniTask<DownloadSuccessEventArgs> DownloadFileAsync(this DownloadComponent downloadComponent,
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string downloadUri,
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string downloadPath,
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object userData = null,
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float timeout = 300f)
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{
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int serialId = 0;
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UniTask<DownloadSuccessEventArgs> waitTask =
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AsyncTaskHelper.WaitSuccessOrFailureAsync<DownloadSuccessEventArgs, DownloadFailureEventArgs>(
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DownloadSuccessEventArgs.EventId,
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DownloadFailureEventArgs.EventId,
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successArgs => successArgs.SerialId == serialId,
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failureArgs => failureArgs.SerialId == serialId,
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timeout
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);
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serialId = downloadComponent.AddDownload(downloadPath, downloadUri, userData);
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return waitTask;
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}
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/// <summary>
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/// 异步下载文件(简化版本)
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/// </summary>
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/// <param name="downloadComponent">下载组件</param>
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/// <param name="downloadUri">下载地址</param>
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/// <param name="downloadPath">下载后存放路径</param>
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/// <param name="timeout">超时时间(秒),0表示不超时</param>
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/// <returns>下载成功事件</returns>
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public static UniTask<DownloadSuccessEventArgs> DownloadFileAsync(this DownloadComponent downloadComponent,
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string downloadUri,
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string downloadPath,
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float timeout = 300f)
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{
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return DownloadFileAsync(downloadComponent, downloadUri, downloadPath, null, timeout);
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}
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}
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}
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