- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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using Cysharp.Threading.Tasks;
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using SepCore.UI;
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using UnityGameFramework.Runtime;
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using SepCore.Definition;
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namespace SepCore.AsyncTask
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{
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/// <summary>
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/// UI 异步扩展方法
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/// </summary>
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public static class UIAsyncExtension
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{
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/// <summary>
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/// 等待界面打开完成
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/// </summary>
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/// <param name="uiComponent">UI组件</param>
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/// <param name="serialId">界面序列编号</param>
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/// <param name="timeout">超时时间(秒),0表示不超时</param>
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/// <returns>打开的界面</returns>
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public static UniTask<UIForm> WaitOpenUIFormAsync(this UIComponent uiComponent,
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int serialId,
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float timeout = 30f)
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{
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return AsyncTaskHelper.WaitSuccessOrFailureAsync<OpenUIFormSuccessEventArgs, OpenUIFormFailureEventArgs>(
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OpenUIFormSuccessEventArgs.EventId,
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OpenUIFormFailureEventArgs.EventId,
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successArgs => successArgs.UIForm.SerialId == serialId,
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failureArgs => failureArgs.SerialId == serialId,
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timeout
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).ContinueWith(successArgs => successArgs.UIForm);
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}
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/// <summary>
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/// 异步打开界面
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/// </summary>
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/// <param name="uiComponent">UI组件</param>
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/// <param name="uiFormAssetName">界面资源名称</param>
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/// <param name="uiGroupName">界面组名称</param>
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/// <param name="pauseCoveredUIForm">是否暂停被覆盖的界面</param>
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/// <param name="userData">用户自定义数据</param>
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/// <param name="timeout">超时时间(秒),0表示不超时</param>
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/// <returns>打开的界面</returns>
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public static UniTask<UIForm> OpenUIFormAsync(this UIComponent uiComponent,
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string uiFormAssetName,
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string uiGroupName,
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bool pauseCoveredUIForm = true,
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object userData = null,
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float timeout = 30f)
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{
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int serialId = 0;
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UniTask<UIForm> waitTask = AsyncTaskHelper.WaitSuccessOrFailureAsync<OpenUIFormSuccessEventArgs, OpenUIFormFailureEventArgs>(
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OpenUIFormSuccessEventArgs.EventId,
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OpenUIFormFailureEventArgs.EventId,
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successArgs => successArgs.UIForm.SerialId == serialId,
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failureArgs => failureArgs.SerialId == serialId,
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timeout
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).ContinueWith(successArgs => successArgs.UIForm);
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serialId = uiComponent.OpenUIForm(uiFormAssetName, uiGroupName, pauseCoveredUIForm, userData);
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return waitTask;
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}
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/// <summary>
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/// 异步打开界面(通过界面编号)
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/// </summary>
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/// <param name="uiComponent">UI组件</param>
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/// <param name="uiType">界面编号</param>
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/// <param name="userData">用户自定义数据</param>
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/// <param name="timeout">超时时间(秒),0表示不超时</param>
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/// <returns>打开的界面</returns>
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public static UniTask<UIForm> OpenUIFormAsync(this UIComponent uiComponent,
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UIFormType uiType,
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object userData = null,
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float timeout = 30f)
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{
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int? serialId = uiComponent.OpenUIForm(uiType, userData);
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if (!serialId.HasValue)
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{
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return UniTask.FromResult<UIForm>(null);
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}
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return uiComponent.WaitOpenUIFormAsync(serialId.Value, timeout);
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}
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/// <summary>
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/// 异步关闭界面
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/// </summary>
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/// <param name="uiComponent">UI组件</param>
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/// <param name="serialId">界面序列编号</param>
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/// <param name="userData">用户自定义数据</param>
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/// <param name="timeout">超时时间(秒),0表示不超时</param>
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/// <returns>关闭完成事件</returns>
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public static UniTask<CloseUIFormCompleteEventArgs> CloseUIFormAsync(this UIComponent uiComponent,
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int serialId,
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object userData = null,
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float timeout = 30f)
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{
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UniTask<CloseUIFormCompleteEventArgs> waitTask = AsyncTaskHelper.WaitEventAsync<CloseUIFormCompleteEventArgs>(
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CloseUIFormCompleteEventArgs.EventId,
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args => args.SerialId == serialId,
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timeout
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);
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uiComponent.CloseUIForm(serialId, userData);
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return waitTask;
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}
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/// <summary>
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/// 异步关闭界面(通过界面对象)
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/// </summary>
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/// <param name="uiComponent">UI组件</param>
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/// <param name="uiForm">要关闭的界面</param>
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/// <param name="userData">用户自定义数据</param>
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/// <param name="timeout">超时时间(秒),0表示不超时</param>
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/// <returns>关闭完成事件</returns>
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public static UniTask<CloseUIFormCompleteEventArgs> CloseUIFormAsync(this UIComponent uiComponent,
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UIForm uiForm,
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object userData = null,
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float timeout = 30f)
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{
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return CloseUIFormAsync(uiComponent, uiForm.SerialId, userData, timeout);
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}
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}
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}
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