- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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using Cysharp.Threading.Tasks;
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using UnityGameFramework.Runtime;
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using WebRequestFailureEventArgs = UnityGameFramework.Runtime.WebRequestFailureEventArgs;
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using WebRequestSuccessEventArgs = UnityGameFramework.Runtime.WebRequestSuccessEventArgs;
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namespace SepCore.AsyncTask
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{
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/// <summary>
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/// WebRequest 异步扩展方法
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/// </summary>
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public static class WebRequestAsyncExtension
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{
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/// <summary>
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/// 异步发送Web请求
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/// </summary>
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/// <param name="webRequestComponent">WebRequest组件</param>
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/// <param name="webRequestUri">请求地址</param>
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/// <param name="userData">用户自定义数据</param>
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/// <param name="timeout">超时时间(秒),0表示不超时</param>
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/// <returns>请求成功事件</returns>
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public static UniTask<WebRequestSuccessEventArgs> GetWebRequestAsync(this WebRequestComponent webRequestComponent,
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string webRequestUri,
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object userData = null,
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float timeout = 30f)
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{
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int serialId = 0;
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UniTask<WebRequestSuccessEventArgs> waitTask = AsyncTaskHelper.WaitSuccessOrFailureAsync<WebRequestSuccessEventArgs, WebRequestFailureEventArgs>(
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WebRequestSuccessEventArgs.EventId,
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WebRequestFailureEventArgs.EventId,
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successArgs => successArgs.SerialId == serialId,
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failureArgs => failureArgs.SerialId == serialId,
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timeout
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);
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serialId = webRequestComponent.AddWebRequest(webRequestUri, userData);
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return waitTask;
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}
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/// <summary>
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/// 异步发送Web请求并获取字节数据
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/// </summary>
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/// <param name="webRequestComponent">WebRequest组件</param>
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/// <param name="webRequestUri">请求地址</param>
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/// <param name="userData">用户自定义数据</param>
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/// <param name="timeout">超时时间(秒),0表示不超时</param>
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/// <returns>响应字节数据</returns>
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public static UniTask<byte[]> GetWebRequestBytesAsync(this WebRequestComponent webRequestComponent,
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string webRequestUri,
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object userData = null,
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float timeout = 30f)
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{
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return GetWebRequestAsync(webRequestComponent, webRequestUri, userData, timeout)
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.ContinueWith(successArgs => successArgs.GetWebResponseBytes());
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}
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/// <summary>
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/// 异步发送Web请求并获取字符串数据
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/// </summary>
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/// <param name="webRequestComponent">WebRequest组件</param>
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/// <param name="webRequestUri">请求地址</param>
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/// <param name="userData">用户自定义数据</param>
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/// <param name="timeout">超时时间(秒),0表示不超时</param>
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/// <returns>响应字符串数据</returns>
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public static UniTask<string> GetWebRequestStringAsync(this WebRequestComponent webRequestComponent,
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string webRequestUri,
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object userData = null,
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float timeout = 30f)
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{
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return GetWebRequestBytesAsync(webRequestComponent, webRequestUri, userData, timeout)
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.ContinueWith(bytes => System.Text.Encoding.UTF8.GetString(bytes));
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}
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/// <summary>
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/// 异步发送POST请求
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/// </summary>
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/// <param name="webRequestComponent">WebRequest组件</param>
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/// <param name="webRequestUri">请求地址</param>
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/// <param name="postData">POST数据</param>
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/// <param name="userData">用户自定义数据</param>
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/// <param name="timeout">超时时间(秒),0表示不超时</param>
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/// <returns>请求成功事件</returns>
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public static UniTask<WebRequestSuccessEventArgs> PostWebRequestAsync(this WebRequestComponent webRequestComponent,
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string webRequestUri,
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byte[] postData,
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object userData = null,
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float timeout = 30f)
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{
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int serialId = 0;
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UniTask<WebRequestSuccessEventArgs> waitTask = AsyncTaskHelper.WaitSuccessOrFailureAsync<WebRequestSuccessEventArgs, WebRequestFailureEventArgs>(
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WebRequestSuccessEventArgs.EventId,
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WebRequestFailureEventArgs.EventId,
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successArgs => successArgs.SerialId == serialId,
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failureArgs => failureArgs.SerialId == serialId,
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timeout
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);
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serialId = webRequestComponent.AddWebRequest(webRequestUri, postData, userData);
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return waitTask;
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}
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}
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}
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