- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework.Debugger;
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using GameFramework.Localization;
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using SepCore.Definition;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace SepCore.Debugger
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{
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public class ChangeLanguageDebuggerWindow : IDebuggerWindow
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{
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private Vector2 m_ScrollPosition = Vector2.zero;
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private bool m_NeedRestart = false;
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public void Initialize(params object[] args)
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{
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}
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public void Shutdown()
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{
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}
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public void OnEnter()
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{
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}
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public void OnLeave()
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{
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}
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public void OnUpdate(float elapseSeconds, float realElapseSeconds)
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{
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if (m_NeedRestart)
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{
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m_NeedRestart = false;
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UnityGameFramework.Runtime.GameEntry.Shutdown(ShutdownType.Restart);
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}
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}
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public void OnDraw()
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{
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m_ScrollPosition = GUILayout.BeginScrollView(m_ScrollPosition);
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{
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DrawSectionChangeLanguage();
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}
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GUILayout.EndScrollView();
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}
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private void DrawSectionChangeLanguage()
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{
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GUILayout.Label("<b>Change Language</b>");
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GUILayout.BeginHorizontal("box");
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{
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if (GUILayout.Button("Chinese Simplified", GUILayout.Height(30)))
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{
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GameEntry.Localization.Language = Language.ChineseSimplified;
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SaveLanguage();
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}
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if (GUILayout.Button("Chinese Traditional", GUILayout.Height(30)))
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{
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GameEntry.Localization.Language = Language.ChineseTraditional;
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SaveLanguage();
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}
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if (GUILayout.Button("English", GUILayout.Height(30)))
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{
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GameEntry.Localization.Language = Language.English;
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SaveLanguage();
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}
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}
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GUILayout.EndHorizontal();
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}
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private void SaveLanguage()
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{
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GameEntry.Setting.SetString(Constant.Setting.Language, GameEntry.Localization.Language.ToString());
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GameEntry.Setting.Save();
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m_NeedRestart = true;
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}
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}
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}
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