- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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{
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"name": "Luban.Runtime",
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"rootNamespace": "Luban",
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"references": [],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": true,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": true
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}
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