- 引入 UnityGameFramework

- 使用 Luban 替代原来的 UGF 的数据表
This commit is contained in:
huangjun
2026-08-30 18:08:55 +08:00
parent 42ad134759
commit 92bf3e9097
1925 changed files with 362268 additions and 4859 deletions
@@ -0,0 +1,13 @@
// <auto-generated />
using UnityEngine;
namespace SepCore.UI
{
[DisallowMultipleComponent]
public partial class CombatReadinessForm : UGuiForm
{
[SerializeField] private CombatReadinessView _view = null;
public CombatReadinessView View => _view;
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,21 @@
// <auto-generated />
using UnityEngine;
namespace SepCore.UI
{
[DisallowMultipleComponent]
public partial class CombatReadinessView : MonoBehaviour
{
[SerializeField] public global::TMPro.TextMeshProUGUI squadMemberText;
[SerializeField] public global::UnityEngine.RectTransform characterSlotRoot;
[SerializeField] public global::SepCore.UI.CharacterSlotItem characterSlotTemplate;
[SerializeField] public global::UnityEngine.UI.ToggleGroup difficultyTabsToggleGroup;
[SerializeField] public global::TMPro.TMP_InputField seedInput;
[SerializeField] public global::UnityEngine.UI.Button randomizeButton;
[SerializeField] public global::TMPro.TextMeshProUGUI partySizeText;
[SerializeField] public global::TMPro.TextMeshProUGUI mapIdText;
[SerializeField] public global::TMPro.TextMeshProUGUI timeLimitText;
[SerializeField] public global::UnityEngine.UI.Button beginRunButton;
[SerializeField] public global::TMPro.TextMeshProUGUI storageText;
}
}
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