- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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// <auto-generated />
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using UnityEngine;
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namespace SepCore.UI
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{
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[DisallowMultipleComponent]
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public partial class CombatReadinessForm : UGuiForm
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{
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[SerializeField] private CombatReadinessView _view = null;
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public CombatReadinessView View => _view;
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}
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}
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// <auto-generated />
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using UnityEngine;
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namespace SepCore.UI
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{
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[DisallowMultipleComponent]
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public partial class CombatReadinessView : MonoBehaviour
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{
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[SerializeField] public global::TMPro.TextMeshProUGUI squadMemberText;
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[SerializeField] public global::UnityEngine.RectTransform characterSlotRoot;
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[SerializeField] public global::SepCore.UI.CharacterSlotItem characterSlotTemplate;
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[SerializeField] public global::UnityEngine.UI.ToggleGroup difficultyTabsToggleGroup;
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[SerializeField] public global::TMPro.TMP_InputField seedInput;
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[SerializeField] public global::UnityEngine.UI.Button randomizeButton;
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[SerializeField] public global::TMPro.TextMeshProUGUI partySizeText;
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[SerializeField] public global::TMPro.TextMeshProUGUI mapIdText;
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[SerializeField] public global::TMPro.TextMeshProUGUI timeLimitText;
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[SerializeField] public global::UnityEngine.UI.Button beginRunButton;
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[SerializeField] public global::TMPro.TextMeshProUGUI storageText;
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}
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}
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