- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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// <auto-generated />
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using UnityEngine;
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namespace SepCore.UI
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{
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[DisallowMultipleComponent]
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public partial class ItemDetailsPanelView : MonoBehaviour
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{
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[SerializeField] public global::UnityEngine.UI.Image itemDetailIcon;
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[SerializeField] public global::UnityEngine.UI.Text nameText;
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[SerializeField] public global::UnityEngine.UI.Text typeText;
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[SerializeField] public global::UnityEngine.UI.Text hpText;
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[SerializeField] public global::UnityEngine.UI.Text atkText;
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[SerializeField] public global::UnityEngine.UI.Text mpText;
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[SerializeField] public global::UnityEngine.UI.Text matText;
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[SerializeField] public global::UnityEngine.UI.Text speedText;
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[SerializeField] public global::UnityEngine.UI.Text stackText;
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[SerializeField] public global::UnityEngine.UI.Button openLoadoutButton;
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}
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}
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