- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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// <auto-generated />
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using UnityEngine;
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namespace SepCore.UI
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{
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[DisallowMultipleComponent]
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public partial class LobbyForm : UGuiForm
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{
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[SerializeField] private LobbyView _view = null;
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public LobbyView View => _view;
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}
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}
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guid: 650697aa51fa44ca9881dcc2e564d35b
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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// <auto-generated />
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using UnityEngine;
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namespace SepCore.UI
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{
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[DisallowMultipleComponent]
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public partial class LobbyView : MonoBehaviour
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{
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[SerializeField] public global::UnityEngine.UI.Button homeButton;
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[SerializeField] public global::UnityEngine.RectTransform selectionMarkerObject;
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[SerializeField] public global::UnityEngine.UI.Button warehouseButton;
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[SerializeField] public global::UnityEngine.UI.Button loadoutButton;
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[SerializeField] public global::SepCore.UI.WarehouseView warehouseView;
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[SerializeField] public global::SepCore.UI.CombatReadinessView combatRandinessView;
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}
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}
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fileFormatVersion: 2
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