- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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// <auto-generated />
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using UnityEngine;
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namespace SepCore.UI
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{
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[DisallowMultipleComponent]
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public partial class MainWarehouseView : MonoBehaviour
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{
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[SerializeField] public global::UnityEngine.UI.Button homeButton;
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[SerializeField] public global::UnityEngine.UI.Button warehouseButton;
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[SerializeField] public global::UnityEngine.UI.Button loadoutButton;
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[SerializeField] public global::UnityEngine.UI.InputField searchInput;
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[SerializeField] public global::UnityEngine.UI.Button sortButton;
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[SerializeField] public global::UnityEngine.UI.ScrollRect itemScroll;
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[SerializeField] public global::UnityEngine.RectTransform warehouseSlotRoot;
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[SerializeField] public global::SepCore.UI.WarehouseSlotItem warehouseSlotTemplate;
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[SerializeField] public global::UnityEngine.UI.Text itemCountText;
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[SerializeField] public global::SepCore.UI.ItemDetailsView itemDetailsView;
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}
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}
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