- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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using UnityEngine;
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using UnityEngine.UI;
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namespace SepCore.UI
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{
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public class UpdateResourceForm : MonoBehaviour
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{
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[SerializeField]
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private Text m_DescriptionText = null;
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[SerializeField]
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private Slider m_ProgressSlider = null;
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private void Start()
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{
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}
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private void Update()
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{
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}
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public void SetProgress(float progress, string description)
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{
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m_ProgressSlider.value = progress;
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m_DescriptionText.text = description;
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}
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}
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}
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