- 引入 UnityGameFramework

- 使用 Luban 替代原来的 UGF 的数据表
This commit is contained in:
huangjun
2026-08-30 18:08:55 +08:00
parent 42ad134759
commit 92bf3e9097
1925 changed files with 362268 additions and 4859 deletions
@@ -0,0 +1,32 @@
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Threading;
using UnityEngine;
namespace Cysharp.Threading.Tasks.Triggers
{
public static partial class AsyncTriggerExtensions
{
public static AsyncAwakeTrigger GetAsyncAwakeTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncAwakeTrigger>(gameObject);
}
public static AsyncAwakeTrigger GetAsyncAwakeTrigger(this Component component)
{
return component.gameObject.GetAsyncAwakeTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncAwakeTrigger : AsyncTriggerBase<AsyncUnit>
{
public UniTask AwakeAsync()
{
if (calledAwake) return UniTask.CompletedTask;
return ((IAsyncOneShotTrigger)new AsyncTriggerHandler<AsyncUnit>(this, true)).OneShotAsync();
}
}
}