- 引入 UnityGameFramework

- 使用 Luban 替代原来的 UGF 的数据表
This commit is contained in:
huangjun
2026-08-30 18:08:55 +08:00
parent 42ad134759
commit 92bf3e9097
1925 changed files with 362268 additions and 4859 deletions
@@ -0,0 +1,38 @@
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using UnityEngine;
namespace Cysharp.Threading.Tasks.Triggers
{
public static partial class AsyncTriggerExtensions
{
public static AsyncStartTrigger GetAsyncStartTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncStartTrigger>(gameObject);
}
public static AsyncStartTrigger GetAsyncStartTrigger(this Component component)
{
return component.gameObject.GetAsyncStartTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncStartTrigger : AsyncTriggerBase<AsyncUnit>
{
bool called;
void Start()
{
called = true;
RaiseEvent(AsyncUnit.Default);
}
public UniTask StartAsync()
{
if (called) return UniTask.CompletedTask;
return ((IAsyncOneShotTrigger)new AsyncTriggerHandler<AsyncUnit>(this, true)).OneShotAsync();
}
}
}