8.30
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namespace SepCore.Definition
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{
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/// <summary>
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/// 存档中的角色。
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/// </summary>
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[System.Serializable]
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public struct CharacterSave
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{
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/// <summary>
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/// 角色 ID,对应 CharacterConfig.Id。
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/// </summary>
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public int characterId;
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/// <summary>
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/// 武器栏物品 ID,0 表示空栏。
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/// </summary>
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public int weaponItemId;
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/// <summary>
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/// 防具栏物品 ID,0 表示空栏。
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/// </summary>
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public int armorItemId;
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public CharacterSave(int characterId, int weaponItemId, int armorItemId)
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{
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this.characterId = characterId;
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this.weaponItemId = weaponItemId;
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this.armorItemId = armorItemId;
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}
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}
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}
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