8.30
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using System.Collections.Generic;
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namespace SepCore.Definition
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{
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/// <summary>
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/// 战备配置。
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/// </summary>
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[System.Serializable]
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public sealed class LoadoutSave
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{
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/// <summary>
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/// 出战角色 ID 及顺序,1~4 人,顺序决定同速时的行动次序。
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/// </summary>
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public int[] partyCharacterIds;
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/// <summary>
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/// 携带进入地图的物品,开局时填充共享背包;首版无局内效果。
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/// </summary>
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public List<ItemStack> carriedItems;
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/// <summary>
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/// 本局难度,对应 DifficultyConfig 主键。
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/// </summary>
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public DifficultyTier difficultyId;
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/// <summary>
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/// 补齐缺失字段,避免反序列化后出现空引用。
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/// </summary>
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public void Normalize()
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{
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if (partyCharacterIds == null)
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{
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partyCharacterIds = System.Array.Empty<int>();
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}
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if (carriedItems == null)
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{
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carriedItems = new List<ItemStack>();
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}
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}
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}
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}
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