8.30
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using GameFramework;
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using GameFramework.Event;
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namespace SepCore.Base
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{
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public class WarehouseSlotItemClickEventArgs : GameEventArgs
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{
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public static int EventId => typeof(WarehouseSlotItemClickEventArgs).GetHashCode();
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public override int Id => EventId;
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/// <summary>
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/// 被点击格子在整个固定网格中的索引,唯一对应一个格子。
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/// </summary>
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public int SlotId { get; private set; }
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public WarehouseSlotItemClickEventArgs()
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{
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SlotId = 0;
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}
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public static WarehouseSlotItemClickEventArgs Create(int slotId)
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{
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var args = ReferencePool.Acquire<WarehouseSlotItemClickEventArgs>();
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args.SlotId = slotId;
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return args;
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}
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public override void Clear()
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{
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SlotId = 0;
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}
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}
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}
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