This commit is contained in:
huangjun
2026-08-30 22:25:23 +08:00
parent 92bf3e9097
commit 93a10a89c5
180 changed files with 15257 additions and 11604 deletions
@@ -0,0 +1,55 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
namespace SepCore.Definition
{
public sealed partial class FormatText : Luban.BeanBase
{
public FormatText(ByteBuf _buf)
{
Name = _buf.ReadString();
Format = _buf.ReadString();
}
public static FormatText DeserializeFormatText(ByteBuf _buf)
{
return new FormatText(_buf);
}
/// <summary>
/// 文本名
/// </summary>
public readonly string Name;
/// <summary>
/// 格式化字符串
/// </summary>
public readonly string Format;
public const int __ID__ = -1977697820;
public override int GetTypeId() => __ID__;
public void ResolveRef(Tables tables)
{
}
public override string ToString()
{
return "{ "
+ "name:" + Name + ","
+ "format:" + Format + ","
+ "}";
}
}
}
@@ -0,0 +1,11 @@
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@@ -22,6 +22,7 @@ public sealed partial class GlobalConfig : Luban.BeanBase
EnemyLoseTargetMs = _buf.ReadInt();
EnemyFrontViewAngle = _buf.ReadInt();
AlertMax = _buf.ReadInt();
WarehouseSlotCount = _buf.ReadInt();
BackpackSlotCount = _buf.ReadInt();
SecureSlotCount = _buf.ReadInt();
MinPlayerPartySize = _buf.ReadInt();
@@ -67,6 +68,10 @@ public sealed partial class GlobalConfig : Luban.BeanBase
/// </summary>
public readonly int AlertMax;
/// <summary>
/// 仓库格子数
/// </summary>
public readonly int WarehouseSlotCount;
/// <summary>
/// 共享背包格子数
/// </summary>
public readonly int BackpackSlotCount;
@@ -143,6 +148,7 @@ public sealed partial class GlobalConfig : Luban.BeanBase
}
public override string ToString()
@@ -154,6 +160,7 @@ public sealed partial class GlobalConfig : Luban.BeanBase
+ "enemyLoseTargetMs:" + EnemyLoseTargetMs + ","
+ "enemyFrontViewAngle:" + EnemyFrontViewAngle + ","
+ "alertMax:" + AlertMax + ","
+ "warehouseSlotCount:" + WarehouseSlotCount + ","
+ "backpackSlotCount:" + BackpackSlotCount + ","
+ "secureSlotCount:" + SecureSlotCount + ","
+ "minPlayerPartySize:" + MinPlayerPartySize + ","
@@ -26,6 +26,7 @@ public sealed partial class ItemConfig : Luban.BeanBase
MaxMpBonus = _buf.ReadInt();
AtkBonus = _buf.ReadInt();
MatBonus = _buf.ReadInt();
SpeedBonus = _buf.ReadInt();
}
public static ItemConfig DeserializeItemConfig(ByteBuf _buf)
@@ -73,6 +74,10 @@ public sealed partial class ItemConfig : Luban.BeanBase
/// MAT修正
/// </summary>
public readonly int MatBonus;
/// <summary>
/// SPD修正
/// </summary>
public readonly int SpeedBonus;
public const int __ID__ = -764023723;
public override int GetTypeId() => __ID__;
@@ -89,6 +94,7 @@ public sealed partial class ItemConfig : Luban.BeanBase
}
public override string ToString()
@@ -104,6 +110,7 @@ public sealed partial class ItemConfig : Luban.BeanBase
+ "maxMpBonus:" + MaxMpBonus + ","
+ "atkBonus:" + AtkBonus + ","
+ "matBonus:" + MatBonus + ","
+ "speedBonus:" + SpeedBonus + ","
+ "}";
}
}
@@ -16,7 +16,7 @@ public sealed partial class SceneConfig : Luban.BeanBase
{
public SceneConfig(ByteBuf _buf)
{
Id = _buf.ReadInt();
Id = (SceneType)_buf.ReadInt();
AssetName = _buf.ReadString();
BackgroundMusicId = _buf.ReadInt();
}
@@ -29,7 +29,7 @@ public sealed partial class SceneConfig : Luban.BeanBase
/// <summary>
/// 场景编号
/// </summary>
public readonly int Id;
public readonly SceneType Id;
/// <summary>
/// 资源名称
/// </summary>
@@ -0,0 +1,34 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace SepCore.Definition
{
/// <summary>
/// 场景类型
/// </summary>
public enum SceneType : byte
{
/// <summary>
/// 启动场景
/// </summary>
Launch = 0,
/// <summary>
/// 菜单场景
/// </summary>
Menu = 1,
/// <summary>
/// 主场景
/// </summary>
Main = 2,
}
}
@@ -0,0 +1,11 @@
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+4 -1
View File
@@ -14,9 +14,10 @@ namespace SepCore.Definition
public partial class Tables
{
/// <summary>
/// 全局固定规则
/// 全局零散配置(单例)
/// </summary>
public TbGlobalConfig TbGlobalConfig {get; }
public TbFormatText TbFormatText {get; }
/// <summary>
/// 稀有度搜索时间
/// </summary>
@@ -85,6 +86,7 @@ public partial class Tables
public Tables(System.Func<string, ByteBuf> loader)
{
TbGlobalConfig = new TbGlobalConfig(loader("tbglobalconfig"));
TbFormatText = new TbFormatText(loader("tbformattext"));
TbRarityConfig = new TbRarityConfig(loader("tbrarityconfig"));
TbDifficultyConfig = new TbDifficultyConfig(loader("tbdifficultyconfig"));
TbCharacterConfig = new TbCharacterConfig(loader("tbcharacterconfig"));
@@ -107,6 +109,7 @@ public partial class Tables
private void ResolveRef()
{
TbGlobalConfig.ResolveRef(this);
TbFormatText.ResolveRef(this);
TbRarityConfig.ResolveRef(this);
TbDifficultyConfig.ResolveRef(this);
TbCharacterConfig.ResolveRef(this);
@@ -0,0 +1,52 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
namespace SepCore.Definition
{
public partial class TbFormatText
{
private readonly System.Collections.Generic.Dictionary<string, FormatText> _dataMap;
private readonly System.Collections.Generic.List<FormatText> _dataList;
public TbFormatText(ByteBuf _buf)
{
_dataMap = new System.Collections.Generic.Dictionary<string, FormatText>();
_dataList = new System.Collections.Generic.List<FormatText>();
for(int n = _buf.ReadSize() ; n > 0 ; --n)
{
FormatText _v;
_v = FormatText.DeserializeFormatText(_buf);
_dataList.Add(_v);
_dataMap.Add(_v.Name, _v);
}
}
public System.Collections.Generic.Dictionary<string, FormatText> DataMap => _dataMap;
public System.Collections.Generic.List<FormatText> DataList => _dataList;
public FormatText GetOrDefault(string key) => _dataMap.TryGetValue(key, out var v) ? v : null;
public FormatText Get(string key) => _dataMap[key];
public FormatText this[string key] => _dataMap[key];
public void ResolveRef(Tables tables)
{
foreach(var _v in _dataList)
{
_v.ResolveRef(tables);
}
}
}
}
@@ -0,0 +1,11 @@
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@@ -13,7 +13,7 @@ using Luban;
namespace SepCore.Definition
{
/// <summary>
/// 全局固定规则
/// 全局零散配置(单例)
/// </summary>
public partial class TbGlobalConfig
{
@@ -55,6 +55,10 @@ public partial class TbGlobalConfig
/// </summary>
public int AlertMax => _data.AlertMax;
/// <summary>
/// 仓库格子数
/// </summary>
public int WarehouseSlotCount => _data.WarehouseSlotCount;
/// <summary>
/// 共享背包格子数
/// </summary>
public int BackpackSlotCount => _data.BackpackSlotCount;
@@ -17,12 +17,12 @@ namespace SepCore.Definition
/// </summary>
public partial class TbSceneConfig
{
private readonly System.Collections.Generic.Dictionary<int, SceneConfig> _dataMap;
private readonly System.Collections.Generic.Dictionary<SceneType, SceneConfig> _dataMap;
private readonly System.Collections.Generic.List<SceneConfig> _dataList;
public TbSceneConfig(ByteBuf _buf)
{
_dataMap = new System.Collections.Generic.Dictionary<int, SceneConfig>();
_dataMap = new System.Collections.Generic.Dictionary<SceneType, SceneConfig>();
_dataList = new System.Collections.Generic.List<SceneConfig>();
for(int n = _buf.ReadSize() ; n > 0 ; --n)
@@ -34,12 +34,12 @@ public partial class TbSceneConfig
}
}
public System.Collections.Generic.Dictionary<int, SceneConfig> DataMap => _dataMap;
public System.Collections.Generic.Dictionary<SceneType, SceneConfig> DataMap => _dataMap;
public System.Collections.Generic.List<SceneConfig> DataList => _dataList;
public SceneConfig GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null;
public SceneConfig Get(int key) => _dataMap[key];
public SceneConfig this[int key] => _dataMap[key];
public SceneConfig GetOrDefault(SceneType key) => _dataMap.TryGetValue(key, out var v) ? v : null;
public SceneConfig Get(SceneType key) => _dataMap[key];
public SceneConfig this[SceneType key] => _dataMap[key];
public void ResolveRef(Tables tables)
{
@@ -17,12 +17,12 @@ namespace SepCore.Definition
/// </summary>
public partial class TbUIFormConfig
{
private readonly System.Collections.Generic.Dictionary<int, UIFormConfig> _dataMap;
private readonly System.Collections.Generic.Dictionary<UIFormType, UIFormConfig> _dataMap;
private readonly System.Collections.Generic.List<UIFormConfig> _dataList;
public TbUIFormConfig(ByteBuf _buf)
{
_dataMap = new System.Collections.Generic.Dictionary<int, UIFormConfig>();
_dataMap = new System.Collections.Generic.Dictionary<UIFormType, UIFormConfig>();
_dataList = new System.Collections.Generic.List<UIFormConfig>();
for(int n = _buf.ReadSize() ; n > 0 ; --n)
@@ -34,12 +34,12 @@ public partial class TbUIFormConfig
}
}
public System.Collections.Generic.Dictionary<int, UIFormConfig> DataMap => _dataMap;
public System.Collections.Generic.Dictionary<UIFormType, UIFormConfig> DataMap => _dataMap;
public System.Collections.Generic.List<UIFormConfig> DataList => _dataList;
public UIFormConfig GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null;
public UIFormConfig Get(int key) => _dataMap[key];
public UIFormConfig this[int key] => _dataMap[key];
public UIFormConfig GetOrDefault(UIFormType key) => _dataMap.TryGetValue(key, out var v) ? v : null;
public UIFormConfig Get(UIFormType key) => _dataMap[key];
public UIFormConfig this[UIFormType key] => _dataMap[key];
public void ResolveRef(Tables tables)
{
@@ -16,7 +16,7 @@ public sealed partial class UIFormConfig : Luban.BeanBase
{
public UIFormConfig(ByteBuf _buf)
{
Id = _buf.ReadInt();
Id = (UIFormType)_buf.ReadInt();
AssetName = _buf.ReadString();
UIGroupName = _buf.ReadString();
AllowMultiInstance = _buf.ReadBool();
@@ -31,7 +31,7 @@ public sealed partial class UIFormConfig : Luban.BeanBase
/// <summary>
/// 界面编号
/// </summary>
public readonly int Id;
public readonly UIFormType Id;
/// <summary>
/// 资源名称
/// </summary>
@@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace SepCore.Definition
{
/// <summary>
/// 界面类型
/// </summary>
public enum UIFormType : byte
{
/// <summary>
/// 未定义
/// </summary>
Undefined = 0,
/// <summary>
/// 弹出框
/// </summary>
DialogForm = 1,
/// <summary>
/// 大厅界面
/// </summary>
LobbyForm = 100,
/// <summary>
/// 设置
/// </summary>
SettingForm = 101,
/// <summary>
/// 关于
/// </summary>
AboutForm = 102,
}
}
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