Files
huangjun 92bf3e9097 - 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
2026-08-30 18:08:55 +08:00

59 lines
2.5 KiB
C#

using Cysharp.Threading.Tasks;
using GameFramework.Download;
using UnityGameFramework.Runtime;
using DownloadFailureEventArgs = UnityGameFramework.Runtime.DownloadFailureEventArgs;
using DownloadSuccessEventArgs = UnityGameFramework.Runtime.DownloadSuccessEventArgs;
namespace SepCore.AsyncTask
{
/// <summary>
/// Download 异步扩展方法
/// </summary>
public static class DownloadAsyncExtension
{
/// <summary>
/// 异步下载文件
/// </summary>
/// <param name="downloadComponent">下载组件</param>
/// <param name="downloadUri">下载地址</param>
/// <param name="downloadPath">下载后存放路径</param>
/// <param name="userData">用户自定义数据</param>
/// <param name="timeout">超时时间(秒),0表示不超时</param>
/// <returns>下载成功事件</returns>
public static UniTask<DownloadSuccessEventArgs> DownloadFileAsync(this DownloadComponent downloadComponent,
string downloadUri,
string downloadPath,
object userData = null,
float timeout = 300f)
{
int serialId = 0;
UniTask<DownloadSuccessEventArgs> waitTask =
AsyncTaskHelper.WaitSuccessOrFailureAsync<DownloadSuccessEventArgs, DownloadFailureEventArgs>(
DownloadSuccessEventArgs.EventId,
DownloadFailureEventArgs.EventId,
successArgs => successArgs.SerialId == serialId,
failureArgs => failureArgs.SerialId == serialId,
timeout
);
serialId = downloadComponent.AddDownload(downloadPath, downloadUri, userData);
return waitTask;
}
/// <summary>
/// 异步下载文件(简化版本)
/// </summary>
/// <param name="downloadComponent">下载组件</param>
/// <param name="downloadUri">下载地址</param>
/// <param name="downloadPath">下载后存放路径</param>
/// <param name="timeout">超时时间(秒),0表示不超时</param>
/// <returns>下载成功事件</returns>
public static UniTask<DownloadSuccessEventArgs> DownloadFileAsync(this DownloadComponent downloadComponent,
string downloadUri,
string downloadPath,
float timeout = 300f)
{
return DownloadFileAsync(downloadComponent, downloadUri, downloadPath, null, timeout);
}
}
}