Files
huangjun 92bf3e9097 - 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
2026-08-30 18:08:55 +08:00

37 lines
1.6 KiB
C#

using Cysharp.Threading.Tasks;
using UnityGameFramework.Runtime;
namespace SepCore.AsyncTask
{
/// <summary>
/// Localization 异步扩展方法
/// </summary>
public static class LocalizationAsyncExtension
{
/// <summary>
/// 异步加载字典
/// </summary>
/// <param name="localizationComponent">本地化组件</param>
/// <param name="dictionaryAssetName">字典资源名称</param>
/// <param name="userData">用户自定义数据</param>
/// <param name="timeout">超时时间(秒),0表示不超时</param>
/// <returns>加载成功事件</returns>
public static UniTask<LoadDictionarySuccessEventArgs> LoadDictionaryAsync(this LocalizationComponent localizationComponent,
string dictionaryAssetName,
object userData = null,
float timeout = 30f)
{
UniTask<LoadDictionarySuccessEventArgs> waitTask = AsyncTaskHelper.WaitSuccessOrFailureAsync<LoadDictionarySuccessEventArgs, LoadDictionaryFailureEventArgs>(
LoadDictionarySuccessEventArgs.EventId,
LoadDictionaryFailureEventArgs.EventId,
successArgs => successArgs.DictionaryAssetName == dictionaryAssetName && ReferenceEquals(successArgs.UserData, userData),
failureArgs => failureArgs.DictionaryAssetName == dictionaryAssetName && ReferenceEquals(failureArgs.UserData, userData),
timeout
);
localizationComponent.ReadData(dictionaryAssetName, userData);
return waitTask;
}
}
}