Files
huangjun 92bf3e9097 - 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
2026-08-30 18:08:55 +08:00

75 lines
3.1 KiB
C#

using Cysharp.Threading.Tasks;
using UnityGameFramework.Runtime;
using NetworkClosedEventArgs = UnityGameFramework.Runtime.NetworkClosedEventArgs;
using NetworkConnectedEventArgs = UnityGameFramework.Runtime.NetworkConnectedEventArgs;
namespace SepCore.AsyncTask
{
/// <summary>
/// Network 异步扩展方法
/// </summary>
public static class NetworkAsyncExtension
{
/// <summary>
/// 异步连接网络
/// </summary>
/// <param name="networkComponent">网络组件</param>
/// <param name="networkChannelName">网络频道名称</param>
/// <param name="address">连接地址</param>
/// <param name="userData">用户自定义数据</param>
/// <param name="timeout">超时时间(秒),0表示不超时</param>
/// <returns>连接成功事件</returns>
public static UniTask<NetworkConnectedEventArgs> ConnectAsync(this NetworkComponent networkComponent,
string networkChannelName,
string address,
object userData = null,
float timeout = 30f)
{
return AsyncTaskHelper.WaitEventAsync<NetworkConnectedEventArgs>(
NetworkConnectedEventArgs.EventId,
args => args.NetworkChannel.Name == networkChannelName,
timeout
);
}
/// <summary>
/// 异步连接网络(带端口)
/// </summary>
/// <param name="networkComponent">网络组件</param>
/// <param name="networkChannelName">网络频道名称</param>
/// <param name="address">连接地址</param>
/// <param name="port">端口号</param>
/// <param name="userData">用户自定义数据</param>
/// <param name="timeout">超时时间(秒),0表示不超时</param>
/// <returns>连接成功事件</returns>
public static UniTask<NetworkConnectedEventArgs> ConnectAsync(this NetworkComponent networkComponent,
string networkChannelName,
string address,
int port,
object userData = null,
float timeout = 30f)
{
return ConnectAsync(networkComponent, networkChannelName, $"{address}:{port}", userData, timeout);
}
/// <summary>
/// 异步断开网络连接
/// </summary>
/// <param name="networkComponent">网络组件</param>
/// <param name="networkChannelName">网络频道名称</param>
/// <param name="userData">用户自定义数据</param>
/// <param name="timeout">超时时间(秒),0表示不超时</param>
/// <returns>关闭事件</returns>
public static UniTask<NetworkClosedEventArgs> DisconnectAsync(this NetworkComponent networkComponent,
string networkChannelName,
object userData = null,
float timeout = 30f)
{
return AsyncTaskHelper.WaitEventAsync<NetworkClosedEventArgs>(
NetworkClosedEventArgs.EventId,
args => args.NetworkChannel.Name == networkChannelName,
timeout
);
}
}
}